Bug fix: XOutputDevice.RefreshInput() is not thread safe. #818
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Originally observed issue:
Debug/conclusion process:
logger.Warning($"Poll failed for {ToString()}");
)InputChanged?.Invoke(this, deviceInputChangedEventArgs);
)XOutputDevice.SourceInputChange()
which then callsRefreshInput()
changes.Any()
that was throwing the exception.ToList()
to line 119 (changes.GetChanges(force);
) appeared to fix the issue, but is more masking the problem than fixing it.DirectDevice
object that eventually calls intoXOutputDevice.RefreshInput()
has a thread.RefreshInput()
makes changes to thestate
variable ofXOutputDevice
. It is possible for more than one thread to be callingRefreshInput()
and thus making asynchronous changes to thestate
variable.state
is only used/of-use inRefreshInput()
.state
a local variable ofRefreshInput()
.This does mean a
DeviceState
is instantiated for each call toRefreshInput()
which is inefficient.