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Description
This is a follow up to issue #17.
We should add support for depth bounds. The static pipeline state controls whether to use depth bounds or not, whilst the bounds themselves are part of the dynamic state. Support for this feature is optional and must be checked. In Vulkan the VkPhysicalDeviceFeatures::depthBounds
property is used for this, in DirectX 12 CheckFeatureSupport
must be called. If the feature is not available, the static state must be disabled.
To implement this...
... in DX12:
- Set the
DepthClipEnable
property of theD3D12_RASTERIZER_DESC
. - Call
OMSetDepthBounds
on the pipeline.
In Vulkan:
- Set
depthBoundsTestEnable
on the pipeline static state. - Use
VK_DYNAMIC_STATE_DEPTH_BOUNDS
/vkCmdSetDepthBounds
to set dynamic state.
We could extent the DepthStencilState
to cover this.
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