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Add test
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Alex Macdonald committed Apr 25, 2013
1 parent d0433db commit 9f490cd
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53 changes: 53 additions & 0 deletions test/ALC699.c
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// Copyright (c) 2013 Adobe Systems Inc

// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:

// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.

// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

// regressiong test for ALC699
// compile with:
// alchemy/sdk/usr/bin/gcc -pthread -emit-swf ALC699.c -o ALC699.swf

#include <AS3/AVM2.h>
#include <pthread.h>
#include <stdio.h>

static void *threadProc(void *arg)
{
sleep(90);
*(int *)arg = 1;
return NULL;
}

static void *nopProc(void *arg)
{
return arg;
}

int main()
{
volatile int stop = 0;
pthread_t thread;
pthread_create(&thread, NULL, threadProc, (int *)&stop);
printf("start (test duration ~91s -- ensure this amount of time will trip the script timeout in your player AND that you're running a debugger player [so you'll see the exception!])\n");
sleep(1);
while(!stop)
avm2_ui_thunk(nopProc, NULL);
pthread_join(thread, NULL);
printf("done\n");
return 0;
}
60 changes: 60 additions & 0 deletions test/AS3++.cpp
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// Copyright (c) 2013 Adobe Systems Inc

// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:

// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.

// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#include <AS3/AS3.h>
#include <AS3/AS3++.h>
#include <Flash++.h>

int main()
{
AS3::local::var v;
AS3_DeclareVar(someString, String);
inline_nonreentrant_as3("someString = 'foo'");
AS3_GetVarxxFromVar(v, someString);
AS3::local::internal::trace(v);
v = AS3::local::internal::new_String("baz");
AS3_CopyVarxxToVar(someString, v);
AS3_Trace(someString);

v = AS3::local::internal::new_Number(3.4);
AS3::local::internal::trace(v);
AS3::local::var cc;
AS3_DeclareVar(intCC, Class);
inline_nonreentrant_as3("intCC = int");
AS3_GetVarxxFromVar(cc, intCC);
v = AS3::local::internal::coerce(cc, v);
AS3::local::internal::trace(v);

v = AS3::local::flash::utils::Dictionary::internal::getClosure();
v = AS3::local::internal::new_Vector(v);
AS3::local::internal::trace(v["constructor"]);
v[0] = AS3::local::flash::utils::Dictionary::_new();
AS3::local::internal::trace(v);
try
{
v[0] = AS3::local::internal::new_Number(3.4); // should throw!
}
catch(AS3::local::var e)
{
AS3::local::internal::trace(e);
}

return 0;
}
83 changes: 83 additions & 0 deletions test/AS3++mt.cpp
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// Copyright (c) 2013 Adobe Systems Inc

// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:

// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.

// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#include <pthread.h>
extern "C" {
#include <sys/thr.h>
}
#include <AS3/AS3++.h>
#include <AS3/AVM2.h>

using namespace AS3::ui;

int expectedDepth = 0;
int successes = 0;
int EXPECTED_SUCCESSES = 20;

static var recurseProc(void *arg, var args)
{
var callee = args[0];
int depth = internal::int_valueOf(args[1]);

if(depth)
{
printf("depth: %d\n", depth);

if( depth == expectedDepth-- ){
++successes;
}

var rargs[] = { callee, internal::new_int(depth-1) };
internal::call(callee, internal::_undefined, 2, rargs);
}
return internal::_undefined;
}

static var fun = internal::new_Function(recurseProc, NULL);
static var fargs[] = { fun, internal::new_int(10) };

static char cond;

static void *threadProc(void *arg)
{
internal::call(fun, internal::_undefined, 2, fargs);
avm2_wake_one(&cond);
return NULL;
}

int main()
{
printf("self\n");
expectedDepth = 10;
internal::call(fun, internal::_undefined, 2, fargs);
printf("thread\n");
expectedDepth = 10;
pthread_t thread;
pthread_create(&thread, NULL, threadProc, NULL);
avm2_self_msleep(&cond, 0);
pthread_join(thread, NULL);
printf("ok!\n");
if( successes == EXPECTED_SUCCESSES ){
printf("RESULT=PASS");
}else{
printf("RESULT=FAIL");
}
return 0;
}
54 changes: 54 additions & 0 deletions test/AS3++mt1.cpp
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// Copyright (c) 2013 Adobe Systems Inc

// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:

// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.

// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#include <pthread.h>
#include <AS3/AS3++.h>
#include <AS3/AVM2.h>

static char mouseThreadExitCond;

using namespace AS3::ui;

static var mouseMoveEventListener(void *data, var args)
{
var event = args[0];
printf("mouseMove!\n");
return internal::_undefined;
}

static void *mouseThreadProc(void *arg)
{
var stage = internal::get_Stage();
var elArgs[] = { internal::new_String("mouseMove"), internal::new_Function(mouseMoveEventListener, NULL) };
internal::call(stage["addEventListener"], stage, 2, elArgs);

avm2_self_msleep(&mouseThreadExitCond, 0);

internal::call(stage["removeEventListener"], stage, 2, elArgs);
return NULL;
}

int main()
{
pthread_t mouseThread;
pthread_create(&mouseThread, NULL, mouseThreadProc, NULL);
pthread_join(mouseThread, NULL);
return 0;
}
55 changes: 55 additions & 0 deletions test/AS3++mt2.cpp
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// Copyright (c) 2013 Adobe Systems Inc

// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:

// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.

// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#include <pthread.h>
extern "C" {
#include <sys/thr.h>
}
#include <AS3/AVM2.h>
#include <stdio.h>

static char cond;

extern "C" int tprintf(const char *tmpl, ...);

static void *wakeThunk(void *arg)
{
return (void *)avm2_wake_one(arg);
}

static void *threadProc(void *arg)
{
avm2_thr_impersonate((long)arg, wakeThunk, &cond);
return NULL;
}

int main()
{
pthread_t thread;
long id;

thr_self(&id);
pthread_create(&thread, NULL, threadProc, (void *)id);
tprintf("sleeping!\n");
avm2_self_msleep(&cond, 0);
tprintf("ok!\n");
pthread_join(thread, NULL);
return 0;
}
58 changes: 58 additions & 0 deletions test/AS3++mt3.cpp
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// Copyright (c) 2013 Adobe Systems Inc

// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:

// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.

// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#include <pthread.h>
extern "C" {
#include <sys/thr.h>
}
#include <AS3/AS3++.h>
#include <AS3/AVM2.h>

using namespace AS3::ui;

static char cond;

static void *threadProc(void *arg)
{
avm2_wake_one(&cond);
return NULL;
}

static pthread_t thread;

static var timeoutProc(void *arg, var args)
{
pthread_create(&thread, NULL, threadProc, NULL);
return internal::_undefined;
}

int main()
{
var namespaceClass = internal::getlex(internal::new_String("Namespace"));
var flash_utils = internal::construct(namespaceClass, internal::new_String("flash.utils"));
var setTimeout = internal::getlex(flash_utils, internal::new_String("setTimeout"));
var stArgs[] = { internal::new_Function(timeoutProc, NULL), internal::new_int(3000) };
internal::call(setTimeout, internal::_undefined, 2, stArgs);
printf("sleeping!\n");
avm2_self_msleep(&cond, 0);
pthread_join(thread, NULL);
printf("ok!\n");
return 0;
}
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