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This is probably going to be the second to last issue:
- implement the remaining functions that are necessary to play the game (
make_move
, etc.) - print move table
- catch invalid user input
- ensure that
configure_move_set
generates at least one move of typeMoveType::ATTACK
- balance difficulty
- add the main event loop in
main.cpp
; add this point the game should be about done
Once this PR is merged test the game thoroughly and return helpful error messages in case something goes wrong.
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enhancementNew feature or requestNew feature or request