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Upgrade editor / inspectors, make Node Ids concurrent and never reset #56

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Merged
merged 4 commits into from
Nov 1, 2022

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@karnkaul karnkaul commented Nov 1, 2022

Close #47

- Use atomic static incrementing Id for nodes in scenes: unique across all scenes.
- Inspect instance transforms, if present.
- Display textures in use, if any.
- Add shortcut for leaf nodes: `TreeNode::leaf`.
- Add enumerate.
- Add cylinder, cone, arrow, manipulator geometries.
- Move `Mesh` into dedicated header.
- Add `Scene::Resources` as immutable view of all storage.
- Split `DirLight` into scene data vs SSBO data.
- Prepare for inspecting dir lights in editor.
- Put dir lights in `Lights`, inspect whole struct.
- Fix `Buffer` views not using data size (instead whole size of buffer).
- Fix RGB inspection: discard intensity when editing colour.
- Allow adding / removing lights (at least one must remain).
@karnkaul karnkaul marked this pull request as ready for review November 1, 2022 15:05
@karnkaul karnkaul merged commit 7569239 into main Nov 1, 2022
@karnkaul karnkaul deleted the karnage/dev branch November 1, 2022 15:31
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Enable editing scene lights
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