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My kotlinmanship chalange

Overall Progress: 50/114 Topics (43.8%) [===>...................]


Table of Contents

  1. Introduction
  2. Basic Syntax
  3. OOP
  4. Dive into Kotlin
  5. Upcoming Sections

1. Introduction

Progress: 2/2 Topics (100%) [======================]

# Topic Status Description
1.1 What is programming? Basic concepts and goals of programming
1.2 Why do we need programming languages? The role of programming languages ​​as a tool

2. Basic syntax

Progress: 17/17 topics (100%) [======================]

# Topic Status Description
2.1 Downloading the development environment Installing and configuring an IDE (for example, IntelliJ IDEA)
2.2 First program Creating and running "Hello, World!"
2.3 Reading from the console. Variables Entering data and declaring variables (val, var)
2.4 Special characters and patterns Working with string patterns and escaping
2.5 The Int integer type Integer basics
2.6 Integer division Integer division features
2.7 The conditional operator Using the if operator
2.8 The conditional operator. Part 2. Combining Logical operators (&&, ||, !)
2.9 Mutable variables The difference between val and var
2.10 Fractional Numbers Working with Double and Float Types
2.11 Introduction to Collections Basic List (List) Operations
2.12 Repeat and While Loops Using repeat and while Loops
2.13 The for Loop and the size Property Iterating Over Collections with for
2.14 Ranges Creating and Using Ranges (.., until, step)
2.15 Long Short Byte Integer Types Other Integer Data Types
2.16 If and when are expressions Using if and when as expressions (that return a value)
2.17 Symbolic data type Working with the Char type
2.18 Do while and split do-while loop and split() string splitting

3. Object-oriented programming

Progress: 24/24 topics (100%) [=====================]

# Topic Status Description
3.1 Introduction to OOP Basic principles: classes, objects, inheritance, polymorphism
3.2 Creating a class and an object Declaring a class and creating its instance
3.3 Introduction to Functions Creating Methods Inside a Class
3.4 Functions with Parameters Methods with Input Parameters
3.5 The this Keyword and Named Parameters Using this and Passing Arguments by Name
3.6 Introduction to Constructors Creating Constructors to Initialize Objects
3.7 Constructor Overloading Multiple Constructors
3.8 Primary Constructor Compact Syntax for Declaring a Constructor
3.9 Return Type of Functions Specifying the Return Type of a Method
3.10 Introduction to Inheritance Creating Class Hierarchies with :
3.11 Upcast, Downcast, Smartcast Type casting and smart casting (is, as)
3.12 Introduction to polymorphism Method overriding (override)
3.13 Accountant creation practice. The super method Using super to call parent methods
3.14 Enum Creating and using enumerations
3.15 Working with files and mutable collections Reading/writing files and MutableList
3.16 Manual serialization and deserialization Converting objects to data and back
3.17 Removing elements from a list Algorithms for removing elements from collections
3.18 Refactoring Improving the structure of existing code
3.19 Test Practical task to consolidate the topic
3.20 Encapsulation and access modifiers public, private, protected, internal
3.21 Abstract classes Creating abstract classes and methods
3.22 Interfaces Implementing interfaces and contracts
3.23 The Any class and the toString method The base class for all objects and its methods
3.24 OOP overview Review and consolidation of all OOP principles

4. Diving into the Kotlin

Progress: 10/10 topics (100%)
[================]

# Topic Status Description
4.1 Getters and Setters. Part 1 Custom Accessors for Properties
4.2 Getters and Setters. Part 2 Advanced Use of Accessors
4.3 Single Responsibility Principle Single Responsibility Principle (SOLID)
4.4 Refactoring and StringBuilder Optimizing String Handling
4.5 Singleton Object The object keyword for creating singletons
4.6 Backing Field field inside custom accessors
4.7 The copy method Creating copies of data class objects
4.8 The equals method Overriding the logic of comparing objects
4.9 The hashcode method. Set collections Contract between equals and hashCode, working with Set
4.10 Data Classes Automatic generation of toString, equals, hashCode, copy methods
4.11 Additional copy method details Deep copy and advanced copy usage
4.12 Nullable Types Working with nullable types and null safety
4.13 Elvis and Unit Elvis operator (?:) and Unit return type
4.14 Try catch Exception handling with try-catch blocks
4.15 Nothing The Nothing type for functions that never return

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