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2 changes: 1 addition & 1 deletion CHANGELOG.md
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Expand Up @@ -47,7 +47,7 @@ The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/).
- Setters and getters for node properties.
- Underscores in number literals are now allowed for improved readability (for example,`1_000_000`).
- Improved performance (+20% to +40%, based on various benchmarks).
- [Feature tags](http://docs.godotengine.org/en/latest/learning/workflow/export/feature_tags.html) in the Project Settings, for custom per-platform settings.
- [Feature tags](http://docs.godotengine.org/en/latest/getting_started/workflow/export/feature_tags.html) in the Project Settings, for custom per-platform settings.
- Full support for the [glTF 2.0](https://www.khronos.org/gltf/) 3D interchange format.
- Freelook and fly navigation to the 3D editor.
- Built-in editor logging (logging standard output to a file), disabled by default.
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2 changes: 1 addition & 1 deletion CONTRIBUTING.md
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Expand Up @@ -71,7 +71,7 @@ discuss the implementation in the bug report first if you are not 100% about
what would be the best fix.

In addition to the following tips, also take a look at the
[Engine development guide](http://docs.godotengine.org/en/latest/development/cpp/)
[Engine development guide](https://docs.godotengine.org/en/latest/development/cpp/)
for an introduction to developing on Godot.

#### Be nice to the git history
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6 changes: 3 additions & 3 deletions README.md
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Expand Up @@ -37,7 +37,7 @@ Official binaries for the Godot editor and the export templates can be found

#### Compiling from source

[See the official docs](http://docs.godotengine.org/en/latest/development/compiling/)
[See the official docs](https://docs.godotengine.org/en/latest/development/compiling/)
for compilation instructions for every supported platform.

### Community and contributing
Expand All @@ -53,10 +53,10 @@ To get started contributing to the project, see the [contributing guide](CONTRIB

### Documentation and demos

The official documentation is hosted on [ReadTheDocs](http://docs.godotengine.org).
The official documentation is hosted on [ReadTheDocs](https://docs.godotengine.org).
It is maintained by the Godot community in its own [GitHub repository](https://github.com/godotengine/godot-docs).

The [class reference](http://docs.godotengine.org/en/latest/classes/)
The [class reference](https://docs.godotengine.org/en/latest/classes/)
is also accessible from within the engine.

The official demos are maintained in their own [GitHub repository](https://github.com/godotengine/godot-demo-projects)
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2 changes: 1 addition & 1 deletion doc/classes/AABB.xml
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AABB consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
</description>
<tutorials>
<link>http://docs.godotengine.org/en/3.0/tutorials/math/index.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
</tutorials>
<demos>
</demos>
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2 changes: 1 addition & 1 deletion doc/classes/Animation.xml
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Animations are just data containers, and must be added to nodes such as an [AnimationPlayer] or [AnimationTreePlayer] to be played back.
</description>
<tutorials>
<link>http://docs.godotengine.org/en/3.0/tutorials/animation/index.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/animation/index.html</link>
</tutorials>
<demos>
</demos>
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4 changes: 2 additions & 2 deletions doc/classes/AnimationPlayer.xml
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An animation player is used for general purpose playback of [Animation] resources. It contains a dictionary of animations (referenced by name) and custom blend times between their transitions. Additionally, animations can be played and blended in different channels.
</description>
<tutorials>
<link>http://docs.godotengine.org/en/3.0/getting_started/step_by_step/animations.html</link>
<link>http://docs.godotengine.org/en/3.0/tutorials/animation/index.html</link>
<link>https://docs.godotengine.org/en/latest/getting_started/step_by_step/animations.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/animation/index.html</link>
</tutorials>
<demos>
</demos>
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2 changes: 1 addition & 1 deletion doc/classes/AudioServer.xml
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AudioServer is a low level server interface for audio access. It is in charge of creating sample data (playable audio) as well as its playback via a voice interface.
</description>
<tutorials>
<link>http://docs.godotengine.org/en/3.0/tutorials/audio/audio_buses.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html</link>
</tutorials>
<demos>
</demos>
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2 changes: 1 addition & 1 deletion doc/classes/AudioStream.xml
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Base class for audio streams. Audio streams are used for music playback, or other types of streamed sounds that don't fit or require more flexibility than a [Sample].
</description>
<tutorials>
<link>http://docs.godotengine.org/en/3.0/tutorials/audio/audio_streams.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>
</tutorials>
<demos>
</demos>
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4 changes: 2 additions & 2 deletions doc/classes/AudioStreamPlayer.xml
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Plays background audio.
</description>
<tutorials>
<link>http://docs.godotengine.org/en/latest/learning/features/audio/index.html</link>
<link>http://docs.godotengine.org/en/3.0/tutorials/audio/audio_streams.html</link>
<link>https://docs.godotengine.org/en/latest/learning/features/audio/index.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>
</tutorials>
<demos>
</demos>
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4 changes: 2 additions & 2 deletions doc/classes/AudioStreamPlayer2D.xml
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Plays audio that dampens with distance from screen center.
</description>
<tutorials>
<link>http://docs.godotengine.org/en/latest/learning/features/audio/index.html</link>
<link>http://docs.godotengine.org/en/3.0/tutorials/audio/audio_streams.html</link>
<link>https://docs.godotengine.org/en/latest/learning/features/audio/index.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>
</tutorials>
<demos>
</demos>
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4 changes: 2 additions & 2 deletions doc/classes/AudioStreamPlayer3D.xml
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Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space.
</description>
<tutorials>
<link>http://docs.godotengine.org/en/latest/learning/features/audio/index.html</link>
<link>http://docs.godotengine.org/en/3.0/tutorials/audio/audio_streams.html</link>
<link>https://docs.godotengine.org/en/latest/learning/features/audio/index.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>
</tutorials>
<demos>
</demos>
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2 changes: 1 addition & 1 deletion doc/classes/BakedLightmap.xml
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Baked lightmaps are an alternative workflow for adding indirect (or baked) lighting to a scene. Unlike the [GIProbe] approach, baked lightmaps work fine on low-end PCs and mobile devices as they consume almost no resources in run-time.
</description>
<tutorials>
<link>http://docs.godotengine.org/en/3.0/tutorials/3d/baked_lightmaps.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/3d/baked_lightmaps.html</link>
</tutorials>
<demos>
</demos>
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4 changes: 2 additions & 2 deletions doc/classes/Basis.xml
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For such use, it is composed of a scaling and a rotation matrix, in that order (M = R.S).
</description>
<tutorials>
<link>http://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html</link>
<link>http://docs.godotengine.org/en/latest/tutorials/math/rotations.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/math/rotations.html</link>
</tutorials>
<demos>
</demos>
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4 changes: 2 additions & 2 deletions doc/classes/CanvasItem.xml
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Ultimately, a transform notification can be requested, which will notify the node that its global position changed in case the parent tree changed.
</description>
<tutorials>
<link>http://docs.godotengine.org/en/3.0/tutorials/2d/2d_transforms.html</link>
<link>http://docs.godotengine.org/en/3.0/tutorials/2d/custom_drawing_in_2d.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html</link>
</tutorials>
<demos>
</demos>
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4 changes: 2 additions & 2 deletions doc/classes/CanvasLayer.xml
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Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [code]CanvasLayer[/code] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [code]CanvasLayer[/code] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
</description>
<tutorials>
<link>http://docs.godotengine.org/en/3.0/tutorials/2d/2d_transforms.html</link>
<link>http://docs.godotengine.org/en/3.0/tutorials/2d/canvas_layers.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/2d/canvas_layers.html</link>
</tutorials>
<demos>
</demos>
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2 changes: 1 addition & 1 deletion doc/classes/CollisionShape.xml
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Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method CollisionObject.shape_owner_get_shape] to get the actual shape.
</description>
<tutorials>
<link>http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
</tutorials>
<demos>
</demos>
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2 changes: 1 addition & 1 deletion doc/classes/CollisionShape2D.xml
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Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method CollisionObject2D.shape_owner_get_shape] to get the actual shape.
</description>
<tutorials>
<link>http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
</tutorials>
<demos>
</demos>
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4 changes: 2 additions & 2 deletions doc/classes/Control.xml
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[Theme] resources change the Control's appearance. If you change the [Theme] on a [code]Control[/code] node, it affects all of its children. To override some of the theme's parameters, call one of the [code]add_*_override[/code] methods, like [method add_font_override]. You can override the theme with the inspector.
</description>
<tutorials>
<link>http://docs.godotengine.org/en/3.0/tutorials/gui/index.html</link>
<link>http://docs.godotengine.org/en/3.0/tutorials/2d/custom_drawing_in_2d.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/gui/index.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html</link>
</tutorials>
<demos>
</demos>
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2 changes: 1 addition & 1 deletion doc/classes/DirectionalLight.xml
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A directional light is a type of [Light] node that models an infinite number of parallel rays covering the entire scene. It is used for lights with strong intensity that are located far away from the scene to model sunlight or moonlight. The worldspace location of the DirectionalLight transform (origin) is ignored. Only the basis is used do determine light direction.
</description>
<tutorials>
<link>http://docs.godotengine.org/en/3.0/tutorials/3d/lights_and_shadows.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link>
</tutorials>
<demos>
</demos>
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2 changes: 1 addition & 1 deletion doc/classes/Directory.xml
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[/codeblock]
</description>
<tutorials>
<link>http://docs.godotengine.org/en/3.0/getting_started/step_by_step/filesystem.html</link>
<link>https://docs.godotengine.org/en/latest/getting_started/step_by_step/filesystem.html</link>
</tutorials>
<demos>
</demos>
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2 changes: 1 addition & 1 deletion doc/classes/EditorImportPlugin.xml
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[/codeblock]
</description>
<tutorials>
<link>http://docs.godotengine.org/en/3.0/tutorials/plugins/editor/import_plugins.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/plugins/editor/import_plugins.html</link>
</tutorials>
<demos>
</demos>
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2 changes: 1 addition & 1 deletion doc/classes/EditorPlugin.xml
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Plugins are used by the editor to extend functionality. The most common types of plugins are those which edit a given node or resource type, import plugins and export plugins. Also see [EditorScript] to add functions to the editor.
</description>
<tutorials>
<link>http://docs.godotengine.org/en/3.0/development/plugins/index.html</link>
<link>https://docs.godotengine.org/en/latest/development/plugins/index.html</link>
</tutorials>
<demos>
</demos>
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2 changes: 1 addition & 1 deletion doc/classes/EditorScenePostImport.xml
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[/codeblock]
</description>
<tutorials>
<link>http://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_scenes.html#custom-script</link>
<link>https://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_scenes.html#custom-script</link>
</tutorials>
<demos>
</demos>
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4 changes: 2 additions & 2 deletions doc/classes/Environment.xml
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- Adjustments
</description>
<tutorials>
<link>http://docs.godotengine.org/en/3.0/tutorials/3d/environment_and_post_processing.html</link>
<link>http://docs.godotengine.org/en/3.0/tutorials/3d/high_dynamic_range.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/3d/environment_and_post_processing.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html</link>
</tutorials>
<demos>
</demos>
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2 changes: 1 addition & 1 deletion doc/classes/File.xml
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[/codeblock]
</description>
<tutorials>
<link>http://docs.godotengine.org/en/3.0/getting_started/step_by_step/filesystem.html</link>
<link>https://docs.godotengine.org/en/latest/getting_started/step_by_step/filesystem.html</link>
</tutorials>
<demos>
</demos>
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2 changes: 1 addition & 1 deletion doc/classes/GIProbe.xml
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<description>
</description>
<tutorials>
<link>http://docs.godotengine.org/en/3.0/tutorials/3d/gi_probes.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/3d/gi_probes.html</link>
</tutorials>
<demos>
</demos>
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4 changes: 2 additions & 2 deletions doc/classes/HTTPClient.xml
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For more information on HTTP, see https://developer.mozilla.org/en-US/docs/Web/HTTP (or read RFC 2616 to get it straight from the source: https://tools.ietf.org/html/rfc2616).
</description>
<tutorials>
<link>http://docs.godotengine.org/en/3.0/tutorials/networking/http_client_class.html</link>
<link>http://docs.godotengine.org/en/3.0/tutorials/networking/ssl_certificates.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/networking/http_client_class.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates.html</link>
</tutorials>
<demos>
</demos>
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2 changes: 1 addition & 1 deletion doc/classes/HTTPRequest.xml
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Can be used to make HTTP requests, i.e. download or upload files or web content via HTTP.
</description>
<tutorials>
<link>http://docs.godotengine.org/en/3.0/tutorials/networking/ssl_certificates.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates.html</link>
</tutorials>
<demos>
</demos>
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2 changes: 1 addition & 1 deletion doc/classes/Input.xml
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A Singleton that deals with inputs. This includes key presses, mouse buttons and movement, joypads, and input actions. Actions and their events can be set in the Project Settings / Input Map tab. Or be set with [InputMap].
</description>
<tutorials>
<link>http://docs.godotengine.org/en/3.0/tutorials/inputs/index.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/inputs/index.html</link>
</tutorials>
<demos>
</demos>
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4 changes: 2 additions & 2 deletions doc/classes/InputEvent.xml
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Base class of all sort of input event. See [method Node._input].
</description>
<tutorials>
<link>http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html</link>
<link>http://docs.godotengine.org/en/3.0/tutorials/2d/2d_transforms.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link>
</tutorials>
<demos>
</demos>
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2 changes: 1 addition & 1 deletion doc/classes/InputEventAction.xml
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Contains a generic action which can be targeted from several type of inputs. Actions can be created from the project settings menu [code]Project &gt; Project Settings &gt; Input Map[/code]. See [method Node._input].
</description>
<tutorials>
<link>http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html#actions</link>
<link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html#actions</link>
</tutorials>
<demos>
</demos>
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2 changes: 1 addition & 1 deletion doc/classes/InputEventJoypadButton.xml
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Input event type for gamepad buttons. For joysticks see [InputEventJoypadMotion].
</description>
<tutorials>
<link>http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
</tutorials>
<demos>
</demos>
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2 changes: 1 addition & 1 deletion doc/classes/InputEventJoypadMotion.xml
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Stores information about joystick motions. One [code]InputEventJoypadMotion[/code] represents one axis at a time.
</description>
<tutorials>
<link>http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
</tutorials>
<demos>
</demos>
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2 changes: 1 addition & 1 deletion doc/classes/InputEventKey.xml
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Stores key presses on the keyboard. Supports key presses, key releases and [member echo] events.
</description>
<tutorials>
<link>http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
</tutorials>
<demos>
</demos>
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2 changes: 1 addition & 1 deletion doc/classes/InputEventMouse.xml
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Stores general mouse events information.
</description>
<tutorials>
<link>http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
</tutorials>
<demos>
</demos>
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2 changes: 1 addition & 1 deletion doc/classes/InputEventMouseButton.xml
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Contains mouse click information. See [method Node._input].
</description>
<tutorials>
<link>http://docs.godotengine.org/en/3.0/tutorials/inputs/mouse_and_input_coordinates.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/inputs/mouse_and_input_coordinates.html</link>
</tutorials>
<demos>
</demos>
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2 changes: 1 addition & 1 deletion doc/classes/InputEventMouseMotion.xml
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Contains mouse motion information. Supports relative, absolute positions and speed. See [method Node._input].
</description>
<tutorials>
<link>http://docs.godotengine.org/en/3.0/tutorials/inputs/mouse_and_input_coordinates.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/inputs/mouse_and_input_coordinates.html</link>
</tutorials>
<demos>
</demos>
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2 changes: 1 addition & 1 deletion doc/classes/InputEventScreenDrag.xml
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Contains screen drag information. See [method Node._input].
</description>
<tutorials>
<link>http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
</tutorials>
<demos>
</demos>
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2 changes: 1 addition & 1 deletion doc/classes/InputEventScreenTouch.xml
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Stores multi-touch press/release information. Supports touch press, touch release and [member index] for multi-touch count and order.
</description>
<tutorials>
<link>http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
</tutorials>
<demos>
</demos>
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2 changes: 1 addition & 1 deletion doc/classes/InputEventWithModifiers.xml
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Contains keys events information with modifiers support like [code]SHIFT[/code] or [code]ALT[/code]. See [method Node._input].
</description>
<tutorials>
<link>http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
</tutorials>
<demos>
</demos>
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