Warning
This project in a WIP state, which means a lot of things will be changed.
Use it at your own risk and responsibility.
See our board for more info about planned changes.
Algine - OpenGL 3.3+ engine written in C++
Supported platforms: Linux, Android, Windows
Target platforms: Linux (clang), Android
Recommended toolchain: clang + mold
Short overview:
- Core
- Textures
- Framebuffers & Renderbuffers
- Shaders & Shader programs
- Buffers (Array, Index, Uniform etc)
- Contexts / multithreading
- Widgets (font rendering, canvas, layouts etc)
- Logging
- Debugging (including Algine SOP)
- Custom shader preprocessor
- Built-in GLSL modules and shaders
- Platform-specific functionality
- Lua as main scripting language (coming soon)
- etc
- Std
- Skeletal animations
- Model loading (support of 40+ 3D model formats thanks to Assimp)
- Custom materials (amtl)
- Cameras
- Basic effects
- etc
- Ext
- Lighting
- Shadow mapping
The engine has a modular design.
Algine can be embedded in your Qt application
Main goals for now (in priority order):
- Lua as main scripting language
- Creators
- Core components (Engine, Texture2D, Framebuffer etc)
- Widgets
- GLM classes (vec3, vec4, mat3, mat4, quat) and core functionality
- Replace JSON configs with Lua scripts
- Remove classes
Transferable
andFileTransferable
- Editor (UI: Lua + AlgineWidgets; Core: C++)
Repository with my sandbox: algine-examples
More examples will be published soon.
See doc/build
- Telegram: congard
- Email: dbcongard@gmail.com
Payeer: P36281059
Or you can do it even without finance. Just open this link
Thank you.