Skip to content

Commit

Permalink
fix linebuild
Browse files Browse the repository at this point in the history
  • Loading branch information
Bob authored and chrisforbes committed Apr 4, 2010
1 parent 2a5d756 commit 3caa0a3
Show file tree
Hide file tree
Showing 2 changed files with 27 additions and 15 deletions.
9 changes: 3 additions & 6 deletions OpenRA.Game/Orders/PlaceBuildingOrderGenerator.cs
Original file line number Diff line number Diff line change
Expand Up @@ -57,13 +57,10 @@ IEnumerable<Order> InnerOrder(World world, int2 xy, MouseInput mi)
yield break;
}

yield return new Order("PlaceBuilding", Producer.Owner.PlayerActor, topLeft, Building);

// Linebuild for walls.
// Assumes a 1x1 footprint; weird things will happen for other footprints
if (Rules.Info[ Building ].Traits.Contains<LineBuildInfo>())
foreach( var t in LineBuildUtils.GetLineBuildCells( world, topLeft, Building, BuildingInfo ))
yield return new Order("PlaceBuilding", Producer.Owner.PlayerActor, t, Building);
yield return new Order("LineBuild", Producer.Owner.PlayerActor, topLeft, Building);
else
yield return new Order("PlaceBuilding", Producer.Owner.PlayerActor, topLeft, Building);
}
}

Expand Down
33 changes: 24 additions & 9 deletions OpenRA.Game/Traits/Player/PlaceBuilding.cs
Original file line number Diff line number Diff line change
Expand Up @@ -28,31 +28,46 @@ class PlaceBuilding : IResolveOrder
{
public void ResolveOrder( Actor self, Order order )
{
if( order.OrderString == "PlaceBuilding" )
if( order.OrderString == "PlaceBuilding" || order.OrderString == "LineBuild" )
{
self.World.AddFrameEndTask( _ =>
{
var queue = self.traits.Get<ProductionQueue>();
var unit = Rules.Info[ order.TargetString ];
var producing = queue.CurrentItem(unit.Category);

if( producing == null || producing.Item != order.TargetString || producing.RemainingTime != 0 )
return;

var building = self.World.CreateActor( order.TargetString, order.TargetLocation, order.Player );

foreach (var s in building.Info.Traits.Get<BuildingInfo>().BuildSounds)
Sound.PlayToPlayer(order.Player, s);

if( order.OrderString == "LineBuild" )
{
bool playSounds = true;
var buildingInfo = unit.Traits.Get<BuildingInfo>();
foreach( var t in LineBuildUtils.GetLineBuildCells( self.World, order.TargetLocation, order.TargetString, buildingInfo ) )
{
var building = self.World.CreateActor( order.TargetString, order.TargetLocation, order.Player );
if( playSounds )
foreach( var s in building.Info.Traits.Get<BuildingInfo>().BuildSounds )
Sound.PlayToPlayer( order.Player, s );
playSounds = false;
}
}
else
{
var building = self.World.CreateActor( order.TargetString, order.TargetLocation, order.Player );
foreach (var s in building.Info.Traits.Get<BuildingInfo>().BuildSounds)
Sound.PlayToPlayer(order.Player, s);
}

var facts = self.World.Queries.OwnedBy[self.Owner]
.WithTrait<ConstructionYard>().Select(x => x.Actor);

var primaryFact = facts.Where(y => y.traits.Get<Production>().IsPrimary);
var fact = (primaryFact.Count() > 0) ? primaryFact.FirstOrDefault() : facts.FirstOrDefault();

if (fact != null)
fact.traits.Get<RenderBuilding>().PlayCustomAnim(fact, "build");

queue.FinishProduction(unit.Category);
} );
}
Expand Down

0 comments on commit 3caa0a3

Please sign in to comment.