Reckless v0.4.0
·
792 commits
to main
since this release
Search Improvements
- Add internal iterative reductions.
- Add futility pruning.
- Add
improving
heuristic. - Implement a logarithmic formula for LMR, adjusted based on the history heuristic.
- Adjust NMP based on depth with added zugzwang risk minimization.
- Persist history table between searches and use a gravity formula.
- Make use of TT in the quiescence search.
Evaluation Improvements
- Enemy king-relative PST
- Passed pawns
- Isolated pawns
Other Changes
- Implemented a Triangular PV table to report a full-length principal variation line.
Bug Fixes
- Fixed a formatting bug when reporting mating scores.
- Fixed a cache size reset bug when the
ucinewgame
command is received.
Self-Play Benchmark Against v0.3.0
STC 10+0.1s
Score of Reckless v0.4.0 vs Reckless v0.3.0: 539 - 47 - 164 [0.828] 750
... Reckless v0.4.0 playing White: 284 - 17 - 74 [0.856] 375
... Reckless v0.4.0 playing Black: 255 - 30 - 90 [0.800] 375
... White vs Black: 314 - 272 - 164 [0.528] 750
Elo difference: 273.0 +/- 25.9, LOS: 100.0 %, DrawRatio: 21.9 %
LTC 60+0.6s
Score of Reckless v0.4.0 vs Reckless v0.3.0: 287 - 15 - 98 [0.840] 400
... Reckless v0.4.0 playing White: 152 - 5 - 43 [0.868] 200
... Reckless v0.4.0 playing Black: 135 - 10 - 55 [0.813] 200
... White vs Black: 162 - 140 - 98 [0.527] 400
Elo difference: 288.1 +/- 34.5, LOS: 100.0 %, DrawRatio: 24.5 %