A template for making real time online games with a server-client structure, web browsers as clients and a pion backend as a server.
The biggest challenge with making real time online browser games (AKA .io games) is that there is no way to send an arbitray UDP packet to a browser client. WebRTC solves this problem by allowing you to make a secure connection between browser clients and a pion client and then send UDP packets between them.
use command `make all`
use command `make build`
use command `make run`