[pull] main from motiondivision:main#217
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When an animation is interrupted, the motionValue carries velocity from the in-progress animation. For time-defined springs (duration/bounce), this velocity was passed to findSpring() which used it to compute stiffness and damping, fundamentally changing the spring's character. On small-range animations (e.g. opacity 0.5→0.49), even modest inherited velocity caused findSpring() to produce wildly inappropriate parameters, leading to massive oscillation. Physics-defined springs (stiffness/damping/mass) are unaffected — velocity correctly acts as an initial condition on fixed spring parameters. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
…velocity Ignore velocity for time-defined springs
These events are not cancelable so the passive option has no effect. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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