Skip to content

Conversation

@drelaptop
Copy link
Contributor

  • To keep forward compatibility, revert this renderer logic changes

this modify will comes again with multi renderer background, for at that time we didn't need to consider compatibility strictly.

@vkreal
Copy link

vkreal commented Nov 29, 2018

@drelaptop can you please elaborate more on this drastic revert?

@minggo
Copy link
Contributor

minggo commented Nov 29, 2018

Because it breaks compatibility, and it may bring some bugs that are not easy to found and fix, such as this one #19177.

When supporting metal(may be next version), these OpenGL ES related codes will be deleted too, and that's a better time to do it.

@minggo
Copy link
Contributor

minggo commented Nov 29, 2018

And we found wrong effect in 3D modules too.

@vkreal
Copy link

vkreal commented Nov 29, 2018

Make sense. Thank you!

@drelaptop drelaptop merged commit c716638 into cocos2d:3.17.1 Nov 29, 2018
@drelaptop drelaptop added this to the 3.17.1 milestone Nov 29, 2018
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants