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fixed SampledAnimCurve _findFrameIndex error #66
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var index = (ratio / eachLength) | 0; | ||
return index; | ||
if ((index - formatIndex) < EPSILON) { |
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这个计算的目的是?
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判断是否正中那一帧
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那应该加个 abs 吧?
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不用, formatIndex 是 用 index 取整算来的,index 是肯定比 formatIndex 大的
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明白了,既然这样,建议变量名改一下, formatIndex -> floorIndex
fixed SampledAnimCurve _findFrameIndex error
fix new EventTarget() Bug
* NewGenAnim * Fix/Optimize simple directional blending * Class transition by type (#29) * Transition & Gradient transition (#30) * The default ExitCondition should be 1.0 * Do correct graph eval * Fix PoseSubgraph connect() signature order (#31) * Graph defaults test (#32) * Conditions (#33) * Trigger (#34) * Transition should only be considered when satemachine exited (#35) * Add layer.name (#36) * Fix some behaviours; add API to query poses and transition (#37) Fix single frame exit condition behaviours; Fix pose -> subgraph behaviours * Support self transition; refactor sub state machine implementation (#38) * Temp * Flat whole layer statemachine * Add test for test reset triggers * Allow self transition * Self transition test * Fix deserialize (#39) * update animgraph template (#40) * The inheritance of any state (#41) * StateMachine events (#42) * Fix state machine events; Allow multiple transitions between two nodes (#43) * Transition priority test (#44) * Optimize variable bind (#45) * Fix variable bind errors (#46) * Expose blend algorithm to editor (#47) * Cont (#48) * update animgraph template (#49) * update animgraph template * update animgraph template * Pose speed (#50) * blend tree add EditorExtendable data (#51) * Correct pose blend duration (#52) * Export some types (#53) * animation pose EditorExtendable (#54) (cherry picked from commit d5dd5f3) * Implement clone() (#55) * Fix trigger condition serialization (#56) * Add variable type: integer (#57) * Optimize 0 weight case (#58) * Relative duration (#59) * update_hdr_skybox (#9230) * Rename.. (#60) * Optimize animation blend item export (#61) * Fix Type (#62) * modify aniamtion graph template data (#63) * modify aniamtion graph template data * add animation graph component template * Fix serialize issue (#64) * Optimize (#65) * Remove MotionState.startRatio, loop (#66) * Update (#67) * Fix circular reference (#68) * CR (#69) * Fix exit time greater than 1 (#70) Co-authored-by: 黄森斌 <arsen2010@126.com> Co-authored-by: linshunjun <49218738+linshunjun@users.noreply.github.com>
* NewGenAnim * Fix/Optimize simple directional blending * Class transition by type (#29) * Transition & Gradient transition (#30) * The default ExitCondition should be 1.0 * Do correct graph eval * Fix PoseSubgraph connect() signature order (#31) * Graph defaults test (#32) * Conditions (#33) * Trigger (#34) * Transition should only be considered when satemachine exited (#35) * Add layer.name (#36) * Fix some behaviours; add API to query poses and transition (#37) Fix single frame exit condition behaviours; Fix pose -> subgraph behaviours * Support self transition; refactor sub state machine implementation (#38) * Temp * Flat whole layer statemachine * Add test for test reset triggers * Allow self transition * Self transition test * Fix deserialize (#39) * update animgraph template (#40) * The inheritance of any state (#41) * StateMachine events (#42) * Fix state machine events; Allow multiple transitions between two nodes (#43) * Transition priority test (#44) * Optimize variable bind (#45) * Fix variable bind errors (#46) * Expose blend algorithm to editor (#47) * Cont (#48) * update animgraph template (#49) * update animgraph template * update animgraph template * Pose speed (#50) * blend tree add EditorExtendable data (#51) * Correct pose blend duration (#52) * Export some types (#53) * animation pose EditorExtendable (#54) (cherry picked from commit d5dd5f3) * Implement clone() (#55) * Fix trigger condition serialization (#56) * Add variable type: integer (#57) * Optimize 0 weight case (#58) * Relative duration (#59) * update_hdr_skybox (#9230) * Rename.. (#60) * Optimize animation blend item export (#61) * Fix Type (#62) * modify aniamtion graph template data (#63) * modify aniamtion graph template data * add animation graph component template * Fix serialize issue (#64) * Optimize (#65) * Remove MotionState.startRatio, loop (#66) * Update (#67) * Fix circular reference (#68) * CR (#69) * Fix exit time greater than 1 (#70) Co-authored-by: 黄森斌 <arsen2010@126.com> Co-authored-by: linshunjun <49218738+linshunjun@users.noreply.github.com>
Update jsb.ts
Merge dev branch
update fireball-x/fireball#957
@jareguo