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0 / 30 of 3 issues completedDescription
Verify this issue and fix it if confirmed:
"a significantly reduced sample rate (100Hz FFB rather than 400Hz coming from the game)"
Is the app actually using or outputting a sample rate at 100Hz FFB rather than 400Hz?
Is there anything in the app code that causes the FFB sample rate at 100Hz FFB rather than 400Hz?
Also, for troubleshooting, can we check the FFB signals (from various channels) that we get from the game, check that we are getting effectively a sample rate at 400Hz (eg. verify value changing 400 times each second), and output a warning in the console if we detect a sample rate lower than 400Hz?
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