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deconstructing locker with mob inside deletes the mob #12973

Description

@zzzmike

Testmerges

#12824: 'Bundles Wound Overlay Updates' by fira at commit 6b48f2d #12537: 'Atlan Station - Groundmap' by oceany-a11y at commit 3fa25ce #12721: 'Assorted Sound Fixes' by fira at commit 8b5bf0b #12618: 'Vanguard Passive Shield no longer regenerates when UNCONSCIOUS or INCAPACITATED, FLOORED, updated strain description.' by Venuska1117 at commit 8aa3006 #12965: 'Fixes base rav permanent empower' by Nihisohel at commit 542efb3 #12627: 'Tyrargo Rift (2) - Various Alterations' by Steelpoint at commit dbc4496 #12626: 'Refurbished Combat Information Centre (2) - USS Almayer' by Steelpoint at commit 86a9778

Round ID

35952

Description of the bug

person goes inside the locker, close the locker and deconstruct it, mob is deleted. should be what happened to warden toc on 35952

What's the difference with what should have happened?

the deconstruct code should check if there's a mob inside what you're deconstructing, if so, move the mob out then deconstruct

How do we reproduce this bug?

person goes inside the locker, close the locker and deconstruct it, mob is deleted

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