## Testmerges <a href="https://github.com/cmss13-devs/cmss13/pull/12627">#12627: 'Tyrargo Rift (2) - Various Alterations' by Steelpoint at commit 73b8f408b2</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12640">#12640: 'Fuel pumps have health during hijack + bullet ping fix + trapper shotgun flag fix' by Drulikar at commit 804940f534</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12721">#12721: 'Assorted Sound Fixes' by fira at commit 85e10735bf</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12823">#12823: 'Clamp lower end of scuffle damage and reduce variability' by Drulikar at commit 7a93a4328c</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12824">#12824: 'Bundles Wound Overlay Updates' by fira at commit 6b48f2d5f1</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12825">#12825: 'Optimize /datum/controller/subsystem/minimaps/proc/add_marker' by fira at commit 1a869a8443</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/11085">#11085: 'Surgery QOL update (better descriptions, better sprites, more pain and screaming, add sounds to procedures that did not have any)' by Puckaboo2 at commit 812ce9b06e</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12753">#12753: 'PR Stack - Movement Optimizations' by fira at commit 3082e3cb2b</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12322">#12322: 'Fort McNeil - (Lowpop) Ground Map' by Steelpoint at commit d16cb3bb7b</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12865">#12865: 'Fix: Ammo Counter not working on burst-fire. + Akimbo signal override + Misc' by MistChristmas at commit 0c7d1b0edf</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12840">#12840: 'Marines with leadership can now point and outline other mobs' by Bibby0110 at commit 36dc369653</a><br> ## Round ID 35739 ## Description of the bug When the M5 RPG is examined, it will always say that it is empty, even when a rocket is present. ## What's the difference with what should have happened? When loaded, check reports it is loaded with x ## How do we reproduce this bug? Examine M5 RPG in any case. ## Attached logs ``` N/A ``` ## Additional details - Author: sallyrred - Admin: KiVts - Note: None
Testmerges
#12627: 'Tyrargo Rift (2) - Various Alterations' by Steelpoint at commit 73b8f408b2
#12640: 'Fuel pumps have health during hijack + bullet ping fix + trapper shotgun flag fix' by Drulikar at commit 804940f534
#12721: 'Assorted Sound Fixes' by fira at commit 85e10735bf
#12823: 'Clamp lower end of scuffle damage and reduce variability' by Drulikar at commit 7a93a4328c
#12824: 'Bundles Wound Overlay Updates' by fira at commit 6b48f2d5f1
#12825: 'Optimize /datum/controller/subsystem/minimaps/proc/add_marker' by fira at commit 1a869a8443
#11085: 'Surgery QOL update (better descriptions, better sprites, more pain and screaming, add sounds to procedures that did not have any)' by Puckaboo2 at commit 812ce9b06e
#12753: 'PR Stack - Movement Optimizations' by fira at commit 3082e3cb2b
#12322: 'Fort McNeil - (Lowpop) Ground Map' by Steelpoint at commit d16cb3bb7b
#12865: 'Fix: Ammo Counter not working on burst-fire. + Akimbo signal override + Misc' by MistChristmas at commit 0c7d1b0edf
#12840: 'Marines with leadership can now point and outline other mobs' by Bibby0110 at commit 36dc369653
Round ID
35739
Description of the bug
When the M5 RPG is examined, it will always say that it is empty, even when a rocket is present.
What's the difference with what should have happened?
When loaded, check reports it is loaded with x
How do we reproduce this bug?
Examine M5 RPG in any case.
Attached logs
Additional details