## Testmerges <a href="https://github.com/cmss13-devs/cmss13/pull/12174">#12174: 'Yautja Armor Sets' by realforest2001 at commit 90c66798ed</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/11698">#11698: 'SHARP Resharpening: Design Improvements' by MPhonks at commit ecd26ee406</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12480">#12480: 'Sneaky Hijack Edgecase + Transmute Fixes' by Drulikar at commit d76bf3732d</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12519">#12519: 'Revert turf signal preservation + open_space tweaks' by Drulikar at commit 6d6bd7f31f</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12542">#12542: 'Xeno defensive grab' by Drulikar at commit c23567b747</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12585">#12585: 'stops traps going under jungle bushes' by realforest2001 at commit cf176673f7</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12573">#12573: 'Opensearch query builder' by fira at commit b9777a1272</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12626">#12626: 'Refurbished Combat Information Centre (2) - USS Almayer' by Steelpoint at commit f8b8a4e0dd</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12627">#12627: 'Tyrargo Rift (2) - Various Alterations' by Steelpoint at commit bbe6ae5efc</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12464">#12464: 'LV1021: Operation Falcon's Fury - Ground Map' by Steelpoint at commit 5f5536b583</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12646">#12646: 'Fix: Not being able to immediately retract open a broken chest/head' by MistChristmas at commit df6b917372</a><br> ## Round ID 35307 ## Description of the bug Despoilers do not seem to move faster when on fast resin ## What's the difference with what should have happened? Despoilers should ideally move faster on fast resin than off fast resin ## How do we reproduce this bug? Step one: Create a trail of fast resin Step two: Exist as a despoiler Step three: Notice your lack of evil speed ## Attached logs ``` N/A ``` ## Additional details - Author: Jesters_Ballad - Admin: the goodwheatley - Note: None
Testmerges
#12174: 'Yautja Armor Sets' by realforest2001 at commit 90c66798ed
#11698: 'SHARP Resharpening: Design Improvements' by MPhonks at commit ecd26ee406
#12480: 'Sneaky Hijack Edgecase + Transmute Fixes' by Drulikar at commit d76bf3732d
#12519: 'Revert turf signal preservation + open_space tweaks' by Drulikar at commit 6d6bd7f31f
#12542: 'Xeno defensive grab' by Drulikar at commit c23567b747
#12585: 'stops traps going under jungle bushes' by realforest2001 at commit cf176673f7
#12573: 'Opensearch query builder' by fira at commit b9777a1272
#12626: 'Refurbished Combat Information Centre (2) - USS Almayer' by Steelpoint at commit f8b8a4e0dd
#12627: 'Tyrargo Rift (2) - Various Alterations' by Steelpoint at commit bbe6ae5efc
#12464: 'LV1021: Operation Falcon's Fury - Ground Map' by Steelpoint at commit 5f5536b583
#12646: 'Fix: Not being able to immediately retract open a broken chest/head' by MistChristmas at commit df6b917372
Round ID
35307
Description of the bug
Despoilers do not seem to move faster when on fast resin
What's the difference with what should have happened?
Despoilers should ideally move faster on fast resin than off fast resin
How do we reproduce this bug?
Step one: Create a trail of fast resin
Step two: Exist as a despoiler
Step three: Notice your lack of evil speed
Attached logs
Additional details