client-api: Send WebSocket messages fragmented#2931
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RFC 6455, Section 5.4 allows to send message fragmentation, and we can do that with tungstenite.
gefjon
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Jul 11, 2025
aasoni
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Nov 13, 2025
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Tested this locally with BitCraft and had no issues loading into the game and playing for a few minutes.
aasoni
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Dec 9, 2025
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This was deployed to the BitCraft production cluster over a week ago and has not had issues.
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RFC 6455, Section 5.4 describes message fragmentation, and we can do that with tungstenite.
It does seem to help getting control messages (ping, pong, close) through without head-of-line blocking.
Expected complexity level and risk
2 - Need to test with clients
Testing
TBD - some more abstraction is needed due to the difficulty of synthetically producing a large outgoing message.