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Parse auto_translate when generating a POT file
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YeldhamDev committed Jul 22, 2024
1 parent e25f3c0 commit fe4bdaf
Showing 1 changed file with 13 additions and 4 deletions.
17 changes: 13 additions & 4 deletions editor/plugins/packed_scene_translation_parser_plugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -71,7 +71,11 @@ Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path,
bool auto_translating = true;
bool auto_translate_mode_found = false;
for (int j = 0; j < state->get_node_property_count(i); j++) {
if (state->get_node_property_name(i, j) != "auto_translate_mode") {
String property = state->get_node_property_name(i, j);
// If an old scene wasn't saved in the new version, the `auto_translate` property won't be converted into `auto_translate_mode`,
// so the deprecated property still needs to be checked as well.
// TODO: Remove the check for "auto_translate" once the property if fully removed.
if (property != "auto_translate_mode" && property != "auto_translate") {
continue;
}

Expand All @@ -84,9 +88,14 @@ Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path,
idx_last -= 1;
}

int auto_translate_mode = (int)state->get_node_property_value(i, j);
if (auto_translate_mode == Node::AUTO_TRANSLATE_MODE_DISABLED) {
auto_translating = false;
if (property == "auto_translate_mode") {
int auto_translate_mode = (int)state->get_node_property_value(i, j);
if (auto_translate_mode == Node::AUTO_TRANSLATE_MODE_DISABLED) {
auto_translating = false;
}
} else {
// TODO: Remove this once `auto_translate` is fully removed.
auto_translating = (bool)state->get_node_property_value(i, j);
}

atr_owners.push_back(Pair(state->get_node_path(i), auto_translating));
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