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This changelog is missing some changes that were made, but it contains most essential items already. This changelog intentionally does not include: - Changes backported to Godot 3.3 and 3.4 (these are listed in the current changelog already). - Changes backported to the `3.x` branch (which will become Godot 3.5 in the future). - Future changes that will be made after 4.0alpha1's release.
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