Godex is a Godot Engine ecs library.
Disclaimer: this module is still in development, open an issues to report any problem or a new discussion if you need any help. Any form of contribution is welcome.
Is master
ab7cb2a95d060a6533e6ff5111c11f71972ab43f
, please open an issue if the current master is not working or doesn't compile.
Shortened as ECS, the Entity Component System is an architectural design pattern that allow to organize the data in a way so that the workload can be split into small and easy programs.
The wiki is available; useful links:
You can find some example projects here: GodotECS/godex-examples. The Unit tests are also a good resource to see how specific things works.
If you want to chat about Godex, you can join the community on Discord.
Open an issue to give a feedback, propose a new feature, or signal a bug is really welcome and will help this project grow! If you want to help with coding instead, those two links may turn useful:
You can download Linux and Windows executable from GitHub Actions:
Made with contrib.rocks.