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STL optimization: Bounding volume hierarchy (AMReX-Codes#4140)
Speed up EB geometry generation with STL by using the bounding volume hierarchy (BVH) method. The BVH tree is stored in a contiguous chunk of memory making it easier for GPUs. Using a fixed size stack, recursion is avoided when traversing the tree. X-Ref: https://rmrsk.github.io/EBGeometry/Concepts.html#bounding-volume-hierarchies
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