- add uv sphere
- right panel -> partical properties -> + add particle system slot
- select hair option
- emission -> adjust hairlength (0.1m)
- emission -> source -> turn off even distribution
- emission -> source -> increase particles / face
- select advanced (on)
- turn on hair dynamics
- hair dynamics -> structure -> stiffness (lower)
- hair dynamics -> volume -> air drag (higher) gets affected by wind less
- physics -> forces -> brownian -> 0.1
- children -> interpolated -> display amount: 50
- children -> interpolated -> render amount: 50
- children -> clumping -> 0.194
- cache -> simulation end -> 90
- cache -> bake
- material -> new material -> surface -> principled hair bsdf
- material -> roughness (increase)
- material -> color
-
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clarklindev/blender-fur-particle-system
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