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OOP_finalProject

MARIO GAME

Using SDL2 as the library to interect with the characters and the events. ( limitation set throughout the course: No C++ and other libraries included. )

Technical section:

  1. creating the background by implementing tile tap method, which allow users to modify the map on their own.
    (source: https://lazyfoo.net/SDL_tutorials/lesson29/index.php)
  2. collision detection. Determine when the collisions have happened.
    (source: https://lazyfoo.net/tutorials/SDL/27_collision_detection/index.php)

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