MARIO GAME
Using SDL2 as the library to interect with the characters and the events. ( limitation set throughout the course: No C++ and other libraries included. )
Technical section:
- creating the background by implementing tile tap method, which allow users to modify the map on their own.
(source: https://lazyfoo.net/SDL_tutorials/lesson29/index.php) - collision detection. Determine when the collisions have happened.
(source: https://lazyfoo.net/tutorials/SDL/27_collision_detection/index.php)