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Unfinished engineering

Matt Greer edited this page Jun 30, 2021 · 33 revisions

NOTE

Almost everything in here is now obsolete as it's been added fully into Smaghetti. TODO: look through this and see if any findings are still to be added - Matt June 30, 2021

here are some unfinished discoveries

newer discovers, added May 13, 2021

gray metal block with bolts in corners: 40 | <height> y x 30 <width>, object set [10,10]
palm tree: 0 y x 4 with object set [9, 9]
cool stair step kinda blocks: 40 | <count> y x 4 with object set [9, 9]

Objects

p-switch

just out in the open 0 y x 0x28

question block

shoe payload -> bank 0, id 0x43
p-wing -> bank 0, id 0x55
coin snake -> bank 0, id 0x47
mushroom then cape feather -> bank 0, id 0x44

brick with coin cache

0 y x 0x1a

corner terrain piece

0x11 y x 0x1 -- seems id 1 is terrain related, the 0x11 value seems like it can be anything and not make a difference.

But this was also a corner terrain piece 0x10 y x 0 ... hmmm....

0 y x 4 --- upper left corner terrain, ie

 ____
/   |
|   |
|   |
|___|

0 y x 0xb -- lower right terrain, but with a blue tint ???
0 y x 0xa -- lower right terrain, no tint
0 y x 0x8 -- lower left terrain, blue tint
0 y x 0x7 -- lower left terrain, no tint
0 y x 0x5 -- upper right terrain, blue tint
0 y x 0x4 -- upper right terrain, no tint
0 y x 0x3 -- upper right terrain, has a bit of a dip?
0 y x 0x2 -- upper left terrain, blue tint
0 y x 0x1 -- upper left terrain, no tint, bit of a dip?
0 y x 0x0 -- upper left terrain, no tint

pink triangle "run on walls"

0x16 y x 0x52 -- this is one of those pink triangles that lets mario run on walls, it is the upper right corner variant, ie

....
 ...
  ..
   .

so far changing the initial 0x16 seems to make no difference

0 y x 0x53 -- upper left pink triangle, same with 0x52
0 y x 0x51 -- lower left pink triangle
0 y x 0x50 -- lower right pink triangle

music blocks

mushroom then fireflower -> bank 0, id 0x21
mushroom then leaf -> bank 0, id 0x22
starman -> bank 0, id 0x23

hidden blocks

invisible then orange-ish music block upon hit -> bank 0, id 0x27
-- orange music blocks transport to bonus rooms invisible then music block upon hit -> bank 0, id 0x20
invisible then 1up mushroom upon hit -> bank 0, id 0x1f
invisible then coin upon hit -> bank 0, id 0x1e

bricks

p-block payload -> bank 0, id 0x1d
climbing vine -> bank 0, d 0x1c

muncher

0 y x 0x15

single question blocks (not strips)

coin cache -> bank 0, id 0x14
single coin -> bank 0, id 0x13
starman -> bank 0, id 0x12
mushroom then leaf -> bank 0, id 0x11
mushroom then fireflower -> bank 0, id 0x10

doors

0 y x 0xf -- regular door
0 y x 0x46 -- a metal door? has "knobs" on it

completely invisible block

0 y x 0x9 -- it doesn't reveal anything upon being hit, seems to just be terrain
0 y x 0x6 -- same

some kind of terrain?

0 y x 0x4f looks like a small piece of a building?

camera

0 y x 0x4e -- creates a 16x16 (single tile) space that when mario goes through it, it pushes the camera up

Spikes

0 y x 0x4d -- big red balls with white spikes all around, I think they are normally in water

arrow signs

pointing left 0 y x 0x4c
pointing right 0 y x 0x4b

errors

0 y x 0x4a -- completely wiped out the area in its vicinity, including Mario
0 y x 0x2f -- completely fills the background with a metal grate texture, entire level!

static stalactite

0 y x 0x49 also 0x48

tall pillar

kinda looks like one side of the goalpost from SMW 0 y x 0x45

pipes, maybe?

bank 0, ids 0x41 and 0x42 seem like they might be parts of pipes

tiny cloud

can't stand on it 0 y x 0x40

wooden block

0 y x 0x26, 0x25, 0x24

giant terrain, whoa

these are really weird, they feel like undefined behavior maybe? why do these exist?

two hills, two tiny bodies of water, takes up about 1/4 of the screen or more
0 y x 0x3f
0 y x 0x3e -- similar, but facing other direction
0x3d -- similar, two pools of water, but all flat, no slopes
0x3c -- basically four corner terrains together as a 2x2 square
0x3b -- terrain that is a staircase going down to the right
0x3a -- staircase going up to the right
0x39 -- triangular, pointy slopes, shallow, pointing up
0x38 -- triangular, pointy slopes, shallow, pointing down
0x37 -- sloping downwards to right, but is a narrow "slit" of terrain
0x36 -- same as above, but upwards right
0x35 -- vertical wall
0x34 -- horizontal terrain, about 2/3 screen width?
0x33 -- downward slope to right with notch cut out at top
0x32 -- same, but upward slope to right
0x31 -- big chunk of terrain with a downward "tunnel"
0x30 -- mirror of above

background

0x2c -- giant, purplish snow hill
0x2b -- small, purplish snow hill
0x2a -- medium, purplish snow hill

Sprites

floating purple flute enemy

0 x y 0x5 -- floats around and attacks
0x4 -- static, stays in original x/y location
0x1 -- something throws a flute at mario

floating platform

id 0x3

This is the platform that arcs back and forth, hammer bros ride on it in SMW it is garbled in underground levels

giant enemies

0x0, 0x7e, x y -- giant green paratroopa

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