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I'm used to playing on 4k screens and the Menu UI was almost unreadable
as described in this issue I used media queries targeting displays with a min-height of 2160px to rescale the Menu
Tested UI elements on both standard and 4K resolutions and verified that UI adjustments are applied only on displays with a height of 2160px or greater.
Hey @frvgs, thanks for the PR.
With txAdmin v7 and new UI, there is a chance that soon I'll migrate the ingame UI to use the same library and visual styles of the web UI, and with that, everything will be measured in REM units, solving this issue properly.
As of now, I'm not sure if this will be done, or when this will be done, so I'll leave this PR open in case I decide to merge it instead.
Hey @frvgs, thanks for the PR. With txAdmin v7 and new UI, there is a chance that soon I'll migrate the ingame UI to use the same library and visual styles of the web UI, and with that, everything will be measured in REM units, solving this issue properly.
As of now, I'm not sure if this will be done, or when this will be done, so I'll leave this PR open in case I decide to merge it instead.
Yep ^^ This should be one of the better solutions.
To turn all px -> rem, and then just update the rem unit at the head object.
Way less hacky than this, and more uniform!
I could perhaps help out with this if I have some time over
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I'm used to playing on 4k screens and the Menu UI was almost unreadable
as described in this issue I used media queries targeting displays with a min-height of 2160px to rescale the Menu
Tested UI elements on both standard and 4K resolutions and verified that UI adjustments are applied only on displays with a height of 2160px or greater.
before

after
