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feat: add branding to buildnumber
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Lierrmm committed Feb 10, 2023
1 parent 1af41d5 commit c64b1b5
Showing 1 changed file with 11 additions and 0 deletions.
11 changes: 11 additions & 0 deletions src/client/component/branding.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,8 @@

#include "game/game.hpp"
#include "game/dvars.hpp"
#include "utils/hook.hpp"
#include <utils/string.hpp>

// Fonts used in game:
// fonts/blender_pro_bold.ttf, fonts/blender_pro_book.ttf, fonts/blender_pro_heavy.ttf, fonts/blender_pro_medium.ttf
Expand All @@ -16,7 +18,14 @@ namespace branding
{
namespace
{
utils::hook::detour ui_get_formatted_build_number_hook;
float color[4] = { 0.666f, 0.666f, 0.666f, 0.666f };

const char* ui_get_formatted_build_number_stub()
{
const auto* const build_num = ui_get_formatted_build_number_hook.invoke<const char*>();
return utils::string::va("%s (%s)", VERSION, build_num);
}
}

class component final : public component_interface
Expand Down Expand Up @@ -52,6 +61,8 @@ namespace branding
}
}
}, scheduler::pipeline::renderer);

ui_get_formatted_build_number_hook.create(0xCD1170_b, ui_get_formatted_build_number_stub);
}
};
}
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