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Imported PUN package from Unity Asset Store
Added methods to enter and leave lobbies and rooms
Fixed issue with players not seeing lobby correctly, got to stage of multi player game happening (although not yet ending correctly)
Added AppID to settings
Added Connecting notice, added use of player prefs in lobby, implemented one player per team
Set up folders and files for unit testing
All live class changes applied
All live class changes applied
Added nicknames to lobby and correct colours to tanks in game; handle disconnection (player leaving room)
Added nicknames to lobby and correct colours to tanks in game; handle disconnection (player leaving room)
Fixed NickName display and correctly exits to main menu with one player left connected
Changed placement of nick name handling
Changed method of enforcing unique teams (new method actually works!)
# Conflicts:
#	Assets/Photon/PhotonUnityNetworking/Resources/PhotonServerSettings.asset
#	Assets/Scripts/Menus/CreateLobbyPopup.cs
#	Assets/Scripts/Menus/MainMenuController.cs
#	Assets/Scripts/Menus/PlayerLobbyEntry.cs
#	Assets/Scripts/Menus/RoomLobbyController.cs
Display the missile shoot charging effect to other clients
Added AirStrikeShell prefab, AirStrike class (added to Game Manager game object) with Air strike event
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