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A simple 2D game written in C# with .NET Core. Development is streamed live on https://twitch.tv/davidwengier and past streams available on YouTube at https://www.youtube.com/playlist?list=PLTF9e85S45hIKmP7VgV5eUxcoJUxoTs-N

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chrisfowles/Trains.NET

 
 

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Trains.NET

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Developed live on stream at https://www.twitch.tv/davidwengier at 9pm Wednesdays from Melbourne, Australia.

Videos available on YouTube at https://www.youtube.com/playlist?list=PLTF9e85S45hIKmP7VgV5eUxcoJUxoTs-N.

Background

Trains.NET is based on Trains originally created by James Formica, Scott Holden and David Wengier.

Trains is available to play online at https://jamesformica.github.io/trains (Mirror at https://wengier.com/trains if that doesn't work).

Trains2 is a fork of Trains that I started in order to clean up some things and add some features I wanted. It's available to play online at https://wengier.com/trains2 but you might be hard pressed to find the differences (hint: what happens when two trains are heading towards the same crossing).

Trains.NET is a complete re-write, from scratch, in .NET Core and C#, using SkiaSharp for drawing, because I like .NET Core and C# more than I like TypeScript. Every line of code is written (or reviewed) live on stream because I have an itch to live stream for some unknown reason.

Get Involved

Because all coding happens on stream I'm unlikely to be able to accept large pull requests but small ones might be considered if I feel like they can be reviewed in a stream and I can fully explain them so nothing changes without the community being aware.

Comments, suggestions, questions, feature requests, stream requests etc. however are all very very welcome, simple file an issue on this repository.

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A simple 2D game written in C# with .NET Core. Development is streamed live on https://twitch.tv/davidwengier and past streams available on YouTube at https://www.youtube.com/playlist?list=PLTF9e85S45hIKmP7VgV5eUxcoJUxoTs-N

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