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Add game event listener test class, rename test methods
  • Loading branch information
Edvinas01 committed Oct 6, 2020
commit 8b44d749dce001bac53e7747e797dfb524db621c
6 changes: 6 additions & 0 deletions Assets/Tests/Runtime/GameEvents/GameEventListenerTest.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,6 @@
namespace GameEvents
{
public class GameEventListenerTest
{
}
}
3 changes: 3 additions & 0 deletions Assets/Tests/Runtime/GameEvents/GameEventListenerTest.cs.meta

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20 changes: 10 additions & 10 deletions Assets/Tests/Runtime/GameEvents/GameEventTest.cs
Original file line number Diff line number Diff line change
Expand Up @@ -13,10 +13,10 @@

namespace GameEvents
{
public class GameEventListenerTest
public class GameEventTest
{
[Test]
public void ShouldTriggerBoolGameEventListener()
public void ShouldRaiseBoolGameEvent()
{
var gameEventListener = new TrackingArgumentListener<bool>();
var gameEvent = ScriptableObject.CreateInstance<BoolGameEvent>();
Expand All @@ -29,7 +29,7 @@ public void ShouldTriggerBoolGameEventListener()
}

[Test]
public void ShouldTriggerFloatGameEventListener()
public void ShouldRaiseFloatGameEvent()
{
var gameEventListener = new TrackingArgumentListener<float>();
var gameEvent = ScriptableObject.CreateInstance<FloatGameEvent>();
Expand All @@ -42,7 +42,7 @@ public void ShouldTriggerFloatGameEventListener()
}

[Test]
public void ShouldTriggerGameEventEventListener()
public void ShouldRaiseGameEventEvent()
{
var gameEventListener = new TrackingListener();
var gameEvent = ScriptableObject.CreateInstance<GameEvent>();
Expand All @@ -54,7 +54,7 @@ public void ShouldTriggerGameEventEventListener()
}

[Test]
public void ShouldTriggerGameObjectGameEventListener()
public void ShouldRaiseGameObjectGameEventListener()
{
var gameEventListener = new TrackingArgumentListener<UnityEngine.GameObject>();
var gameEvent = ScriptableObject.CreateInstance<GameObjectGameEvent>();
Expand All @@ -69,7 +69,7 @@ public void ShouldTriggerGameObjectGameEventListener()
}

[Test]
public void ShouldTriggerIntGameEventListener()
public void ShouldRaiseIntGameEventListener()
{
var gameEventListener = new TrackingArgumentListener<int>();
var gameEvent = ScriptableObject.CreateInstance<IntGameEvent>();
Expand All @@ -82,7 +82,7 @@ public void ShouldTriggerIntGameEventListener()
}

[Test]
public void ShouldTriggerStringGameEventListener()
public void ShouldRaiseStringGameEventListener()
{
var gameEventListener = new TrackingArgumentListener<string>();
var gameEvent = ScriptableObject.CreateInstance<StringGameEvent>();
Expand All @@ -95,7 +95,7 @@ public void ShouldTriggerStringGameEventListener()
}

[Test]
public void ShouldTriggerTransformGameEventListener()
public void ShouldRaiseTransformGameEventListener()
{
var gameEventListener = new TrackingArgumentListener<UnityEngine.Transform>();
var gameEvent = ScriptableObject.CreateInstance<TransformGameEvent>();
Expand All @@ -110,7 +110,7 @@ public void ShouldTriggerTransformGameEventListener()
}

[Test]
public void ShouldTriggerVector2EventListener()
public void ShouldRaiseVector2EventListener()
{
var gameEventListener = new TrackingArgumentListener<UnityEngine.Vector2>();
var gameEvent = ScriptableObject.CreateInstance<Vector2GameEvent>();
Expand All @@ -123,7 +123,7 @@ public void ShouldTriggerVector2EventListener()
}

[Test]
public void ShouldTriggerVector3EventListener()
public void ShouldRaiseVector3EventListener()
{
var gameEventListener = new TrackingArgumentListener<UnityEngine.Vector3>();
var gameEvent = ScriptableObject.CreateInstance<Vector3GameEvent>();
Expand Down