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[WIP] Spell Conversion, Part 2 #78

Merged
merged 17 commits into from
Sep 16, 2019
Merged

[WIP] Spell Conversion, Part 2 #78

merged 17 commits into from
Sep 16, 2019

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chaosvolt
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Time to finish up converting spells, this time the focus is on the remaining Paragon of The Veil spells, Arcane Blessings.

  • Converted the mutations to fit together with the new intended progression. Instead of a mish-mash of random, semi-connected spells, they're divided up into one of five mutation chains, grouped by effect. Each one will upgrade into the next, granting a specific spell each time. Intended effect is that, even after gaining dozens of spells, the mutation list will only ever be cluttered with up to five mutations at one time.
  • Reworked the description of each mutation to be thematically fitting. Includes a little fragment of lore stuff in each description, hinting at the implied purpose of each mutation chain and just what He From Beyond The Veil is after...
  • Started more work on actually writing and statting more spells.

chaosvolt and others added 17 commits August 30, 2019 10:45
* Starting from the mutation end this time, and will work towards
spell-writing. Have overhauled Paragon of The Veil so that they slowly
develop specific progressions of mutations, building upon their
reprotoire of spells.
* Each PoTV mutation is put in one of five categories, and you won't get
very far down any of them without breaking the threshold. Main idea is
that this ensures that a fully post-thresh Paragon of The Veil only has
5 mutations cluttering their mutation list, not 30.
* Speaking of, added a mutation implying one new spell I'll need to
write, to take the spell list from 29 to an even 30. Also gonna have to
write up some variations to make certain spells more interesting.
* Flavor quotes in each mutation's description, implying the general
theme of each progression chain, and how it's stated to fit with your
benefactor's plans.
* Implemented Divine Storm and Holy Flare.
* Added a couple missing flags.
* Adjusted point costs of certain PoTV spells.
* Added spellcast messages for PoTV spells.
* Pulse mockup is a bit of a dirty hack, but it should do a reliable job
of catching most terrain that might plausibly be vulnerable to the
blast.
Still might replace it with a Passwall spell instead
Oof, that's a lot of random terrain that you have to look out for...
* Change Light from a halo-creating spell to a field-creating one, with
a hidden field that exists only to emit light. PoTV version becomes able
to place location of the effect, chargen version is fixed at caster's
location.
* Change PoTV versions of Acid Armor, Flame Armor, Lightning Ward, and
Ward Against Evil to make use of immunity flag stuff. That last one,
PoTV's version being Holy Ward, is presently in a less than ideal state
as the up-and-coming PR only adds damagetype immunities for the moment,
and cut/bash/stab immunity is one hell of an effect to dole out.
* Changed Invisibility from using a halo item to the invisibility effect
flag, also from an upcoming PR. The effect that grants it also adds a
few other immunties and flavor effects. The resulting lack of
footstep-alteration is an acceptable balancing factor.
* Removed some item-hack stuff that's now obsolete.
* Fixed some things causing load errors.
* Tweaked shroud of darkness to correctly have multiple intensities,
also gets progressively more opaquae with each level.
* Removed legacy ID from field of light. Dunno how I left that in there.
* Set it so the nutations actually grant spells correctly.
* Added trait flags to streamline the hermit's third mission.
* Couple other things I forgot.
* Couple spellflag fixes for some spells I overlooked.
* Set it so that the mutation point costs of Paragon of The Veil spells
no longer match spell difficulty, as this method of giving an internal
reference for how powerful the spell is considered is now used by
difficulty (for PoTV spells at least), and it was messing with whether
mutation upgrades used positive or negative message color.
@chaosvolt chaosvolt merged commit 3345ed8 into master Sep 16, 2019
@chaosvolt chaosvolt deleted the spell-stuff-part-2 branch September 16, 2019 20:47
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