ImagePicker utility for cocos2d-x 3.0.
This utility lets you load images from device gallery and load it to your application as a Texture2D. You may draw Sprite with this texture or use it in other ways.
The origin project is https://github.com/Losiowaty/ImagePicker, and I clear the whole project, in addition to:
- add support for iPhone (combined with iPad)
- add support for Win32
- take advantage of ccx 3.0 API
- other platforms like Mac is able to compile
ps. The image is loaded by platform API and deliveried to ccx in memory directly. No repeated IO is needed.
usage example screenshots: http://qiankanglai.me/project/2014/04/14/cocos2dx-ImagePicker/
- iOS/Mac
Add the following sources into project:
- ImagePicker.h, ImagePicker.cpp
- ImagePickerImpl.h, ImagePickerImpl.mm
- ImagePickerIOS.h, ImagePickerIOS.mm
- Android/Win32
- ImagePicker.h, ImagePicker.cpp
- ImagePickerImpl.h, ImagePickerImpl.cpp
Modify your Cocos2dxActivity.java file according to mine. You may just copy from line 50 to the bottom.
Just call ImagePicker::getInstance()->pickImage() and pass in your delegate. If the image is picked successfully, your delegate will receive the corresponding Texture2D, or nullptr otherwise.