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Accelerated Stereo Rendering with Hybrid Reprojection-Based Rasterization and Adaptive Ray-Tracing

Source code for the publication by

Niko Wißmann, Martin Mišiak, Arnulph Fuhrmann, Marc Erich Latoschik

In: Proceedings of 27th IEEE Virtual Reality Conference (VR ’20), Atlanta, USA, to be published.

Forked off the Falcor framework version 3.2.2

Prerequisites

The projects prerequisites are the same as for the said Falcor version. See here. A raytracing enabled GPU is required.

Building The Project

Currently only tested on 64-bit Windows 10. Simply download the project and open Falcor.sln in Visual Studio 2017. Select AcceleratedStereoRendering as your startup project. Use the 64-bit D3D12 builds (Debug or Release) to build.

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