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The draw.on-yz function should be named draw.on-zy, because the vector
Here is a proof:
#canvas(
{
draw.rotate(y: 90deg)
draw.on-yz({
draw.line((0, 0), (1, 0))
})
}
)Since the world is rotated around y, y should not change and z should become x or -x
This means we expect this:
But what we get is this:

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