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Add gitignore and README for Vulkan deps.
These DEPS are managed by ANGLE for its Vulkan back-end. BUG=angleproject:1319 Review-Url: https://codereview.chromium.org/2593703003 Cr-Commit-Position: refs/heads/master@{#440230}
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Name: Khronos reference front-end for GLSL and ESSL | ||
Short Name: glslang | ||
URL: https://github.com/google/glslang | ||
Version: unknown | ||
Security Critical: yes | ||
License: MIT | ||
License File: LICENSE | ||
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Description: | ||
An OpenGL and OpenGL ES shader front end and validator. |
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Name: SPIR-V Headers | ||
Short Name: spirv-headers | ||
URL: https://github.com/KhronosGroup/SPIRV-Headers.git | ||
Version: unknown | ||
Security Critical: yes | ||
License: MIT | ||
License File: LICENSE | ||
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Description: | ||
This repository contains machine-readable files from the SPIR-V Registry. This includes: | ||
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* Header files for various languages. | ||
* JSON files describing the grammar for the SPIR-V core instruction set, and for the GLSL.std.450 extended instruction set. | ||
* The XML registry file. |
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Name: SPIR-V Tools | ||
Short Name: SPIRV-Tools | ||
URL: https://github.com/KhronosGroup/SPIRV-Tools.git | ||
Version: unknown | ||
Security Critical: yes | ||
License: MIT | ||
License File: LICENSE | ||
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Description: | ||
The SPIR-V Tools project provides an API and commands for processing | ||
SPIR-V modules. |
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Name: Vulkan Ecosystem Components | ||
Short Name: Vulkan Layers SDK | ||
Version: unknown | ||
URL: https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers | ||
SOURCE CODE: git clone https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers.git | ||
Date: 06/07/2016 | ||
Revision: d9da90d92748c37962766868f8b0354637672c2a | ||
Security Critical: no | ||
License: Apache 2.0 | ||
License File: LICENSE.txt | ||
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Description: | ||
The Vulkan Ecosystem Components consist of the Vulkan loader and Validation Layers SDK. The layers help | ||
validate Vulkan programs at runtime for development, and the loader is a utility for loading the Vulkan | ||
entry points and hooking them into the correct layers. These are essential for developing Vulkan | ||
applications. | ||
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