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Add swiftshader_vertex_routine_fuzzer
This fuzzer will add coverage of the following: - Swiftshader's GLSL to DX bytecode compiler - Swiftshader's DX bytecode to Reactor compiler - Reactor's Subzero backend - Swiftshader's vertex fixed function reactor code The GLSL to DX bytecode compiler is using a TPoolAllocator, a follow-up change will make it work better with ASan. BUG=swiftshader:86 Change-Id: I504fcde7d8821296b3350ff84b28f9a705b178bf Reviewed-on: https://chromium-review.googlesource.com/734904 Reviewed-by: Max Moroz <mmoroz@chromium.org> Reviewed-by: Alexis Hétu <sugoi@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Cr-Commit-Position: refs/heads/master@{#512334}
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