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Description
1. Fire core first ability (fireball, /fire 1) does inconsistent damage. Supposed to do 4 hearts no matter the effects the wielder or enemy has, armor worn by enemy etc.
2. Wind core dash ability (/agile 1) does only 1 heart now. Make it do 3 hearts no matter the effects the wielder or enemy has, armor worn by enemy etc.
3. Corrupted core should not drain the equipped player's hunger.
4. When /corrupt 1 effect is enacted on a target entity/player, during the frozen period:
a. the target entity should not drain any hunger (because he is frozen).
b. the target entity should be able to eat, but cannot move and place blocks.
5. Adjust the "no duplicate fragment" rule, such that a player can possess all kinds of elemental fragments at the same time, just not duplicates of each other. Right now, a player can only hold 1 kind of elemental fragment at any one time, whether on the offhand, in hotbar or in inventory.
6. Add a global setting command that allows the Operator to configure how many more times a specific elemental fragment can be crafted globally. This should be done through a /elementaldragon subcommand.