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Seatbelts do not drop seat belt item when uninstalled, but range of synthetic fabric #4012
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I am convinced it is related to #3489 because I found a version before 0.5 stable where I get seatbelts. Game report is below.
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Tested on 0.5 Stable. You remove the broken I I seatbelt, I gained no items on removing the seatbelt.
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Almantuxas outlined the mechanism of the bug on the Discord here. |
to re-iterate from discord: Cataclysm-BN/src/veh_interact.cpp Lines 3267 to 3292 in d05c6a9
Lines 52 to 55 in 578117a
for some reason |
This may be because damage is no longer tracked per item. Which becomes awkward if you're tracking say damage to 50 bullets. The problem also becomes that you can't just make something damage a stack like XX Rope (6) either. |
i guess we'd need to implement proper damage sharing logic for stackables. this gonna be big... |
Depends - how does damage currently track for 'normal' stackables like coins or ammo? Can it get destroyed? |
Also impacted by this bug in 0.5.2. |
Describe the bug
Some recipes call for seatbelt items - however, these have stopped being uninstalled as seatbelt 'items'. If you disassemble a seat belt from a vehicle it will turn straight into it's disassembly components. Compare this with mufflers which disassemble correctly and drop a muffler.
Steps To Reproduce
Screenshots
No response
Versions and configuration
Bright Nights [bn],
Disable NPC Needs [no_npc_food],
Simplified Nutrition [novitamins],
No Rail Stations [No_Rail_Stations],
Prevent Zombie Revivication [no_reviving_zombies],
Limit Fungal Growth [limit_fungal_growth],
Aftershock [aftershock],
Mythical Martial Arts [MMA],
No Filthy Clothing [no_filthy_clothing],
No Lifting Reqs [disable_lifting],
SpeedyDex [speedydex],
Stats Through Kills [stats_through_kills],
Stats Through Skills [StatsThroughSkills]
]
Additional context
May be related to #3489 as JSON code has not changed in months.
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