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creature_in_field_test.cpp
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creature_in_field_test.cpp
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#include "catch/catch.hpp"
#include <memory>
#include "game.h"
#include "map.h"
#include "map_helpers.h"
#include "monster.h"
#include "point.h"
#include "state_helpers.h"
#include "type_id.h"
TEST_CASE( "creature_in_field", "[monster],[field]" )
{
clear_all_state();
static const tripoint target_location{ 5, 5, 0 };
map &here = get_map();
GIVEN( "An acid field" ) {
here.add_field( target_location, field_type_id( "fd_acid" ) );
WHEN( "a monster stands on it" ) {
monster &test_monster = spawn_test_monster( "mon_zombie", target_location );
REQUIRE( test_monster.get_hp() == test_monster.get_hp_max() );
THEN( "the monster takes damage" ) {
here.creature_in_field( test_monster );
CHECK( test_monster.get_hp() < test_monster.get_hp_max() );
}
}
WHEN( "A monster in a vehicle stands in it" ) {
here.add_vehicle( vproto_id( "handjack" ), target_location, 0_degrees );
monster &test_monster = spawn_test_monster( "mon_zombie", target_location );
REQUIRE( test_monster.get_hp() == test_monster.get_hp_max() );
THEN( "the monster doesn't take damage" ) {
here.creature_in_field( test_monster );
CHECK( test_monster.get_hp() == test_monster.get_hp_max() );
}
}
}
}