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char_edible_rating_test.cpp
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char_edible_rating_test.cpp
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#include "catch/catch.hpp"
#include <memory>
#include <string>
#include "avatar.h"
#include "calendar.h"
#include "character.h"
#include "flag.h"
#include "item.h"
#include "itype.h"
#include "state_helpers.h"
#include "type_id.h"
// Character "edible rating" tests, covering the `can_eat` and `will_eat` functions
static void expect_can_eat( avatar &dummy, item &food )
{
auto rate_can = dummy.can_eat( food );
CHECK( rate_can.success() );
CHECK( rate_can.str().empty() );
CHECK( rate_can.value() == edible_rating::edible );
}
static void expect_cannot_eat( avatar &dummy, item &food, std::string expect_reason,
edible_rating expect_rating = edible_rating::inedible )
{
auto rate_can = dummy.can_eat( food );
CHECK_FALSE( rate_can.success() );
CHECK( rate_can.str() == expect_reason );
CHECK( rate_can.value() == expect_rating );
}
static void expect_will_eat( avatar &dummy, item &food, std::string expect_consequence,
edible_rating expect_rating )
{
// will_eat returns the first element in a vector of ret_val<edible_rating>
// this function only looks at the first (since each is tested separately)
auto rate_will = dummy.will_eat( food );
CHECK( rate_will.str() == expect_consequence );
CHECK( rate_will.value() == expect_rating );
}
static avatar prepare_avatar()
{
avatar dummy;
dummy.set_stored_kcal( 100 );
return dummy;
}
TEST_CASE( "cannot eat non-comestible", "[can_eat][will_eat][edible_rating][nonfood]" )
{
clear_all_state();
avatar dummy = prepare_avatar();
GIVEN( "something not edible" ) {
item *rag = item::spawn_temporary( "rag" );
THEN( "they cannot eat it" ) {
expect_cannot_eat( dummy, *rag, "That doesn't look edible.", edible_rating::inedible );
}
}
}
TEST_CASE( "who can eat while underwater", "[can_eat][edible_rating][underwater]" )
{
clear_all_state();
avatar dummy = prepare_avatar();
item &sushi = *item::spawn_temporary( "sushi_fishroll" );
item &water = *item::spawn_temporary( "water_clean" );
GIVEN( "character is underwater" ) {
dummy.set_underwater( true );
REQUIRE( dummy.is_underwater() );
WHEN( "they have no special mutation" ) {
REQUIRE_FALSE( dummy.has_trait( trait_id( "WATERSLEEP" ) ) );
THEN( "they cannot eat" ) {
expect_cannot_eat( dummy, sushi, "You can't do that while underwater." );
}
THEN( "they cannot drink" ) {
expect_cannot_eat( dummy, water, "You can't do that while underwater." );
}
}
WHEN( "they have the Aqueous Repose mutation" ) {
dummy.toggle_trait( trait_id( "WATERSLEEP" ) );
REQUIRE( dummy.has_trait( trait_id( "WATERSLEEP" ) ) );
THEN( "they can eat" ) {
expect_can_eat( dummy, sushi );
}
/*
// FIXME: This fails, despite what it says in the mutation description
THEN( "they cannot drink" ) {
expect_cannot_eat( dummy, water, "You can't do that while underwater." );
}
*/
}
}
}
TEST_CASE( "who can eat inedible animal food", "[can_eat][edible_rating][inedible][animal]" )
{
clear_all_state();
avatar dummy = prepare_avatar();
// Note: There are similar conditions for INEDIBLE food with FELINE or LUPINE flags, but
// "birdfood" and "cattlefodder" are the only INEDIBLE items that exist in the game.
GIVEN( "food for animals" ) {
item &birdfood = *item::spawn_temporary( "birdfood" );
item &cattlefodder = *item::spawn_temporary( "cattlefodder" );
REQUIRE( birdfood.has_flag( flag_INEDIBLE ) );
REQUIRE( cattlefodder.has_flag( flag_INEDIBLE ) );
REQUIRE( birdfood.has_flag( flag_BIRD ) );
REQUIRE( cattlefodder.has_flag( flag_CATTLE ) );
WHEN( "character is not bird or cattle" ) {
REQUIRE_FALSE( dummy.has_trait( trait_id( "THRESH_BIRD" ) ) );
REQUIRE_FALSE( dummy.has_trait( trait_id( "THRESH_CATTLE" ) ) );
std::string expect_reason = "That doesn't look edible to you.";
THEN( "they cannot eat bird food" ) {
expect_cannot_eat( dummy, birdfood, "That doesn't look edible to you." );
}
THEN( "they cannot eat cattle fodder" ) {
expect_cannot_eat( dummy, cattlefodder, "That doesn't look edible to you." );
}
}
WHEN( "character is a bird" ) {
dummy.toggle_trait( trait_id( "THRESH_BIRD" ) );
REQUIRE( dummy.has_trait( trait_id( "THRESH_BIRD" ) ) );
THEN( "they can eat bird food" ) {
expect_can_eat( dummy, birdfood );
}
}
WHEN( "character is cattle" ) {
dummy.toggle_trait( trait_id( "THRESH_CATTLE" ) );
REQUIRE( dummy.has_trait( trait_id( "THRESH_CATTLE" ) ) );
THEN( "they can eat cattle fodder" ) {
expect_can_eat( dummy, cattlefodder );
}
}
}
}
TEST_CASE( "what herbivores can eat", "[can_eat][edible_rating][herbivore]" )
{
clear_all_state();
avatar dummy = prepare_avatar();
GIVEN( "character is an herbivore" ) {
dummy.toggle_trait( trait_id( "HERBIVORE" ) );
REQUIRE( dummy.has_trait( trait_id( "HERBIVORE" ) ) );
std::string expect_reason = "The thought of eating that makes you feel sick.";
THEN( "they cannot eat meat" ) {
item &meat = *item::spawn_temporary( "meat_cooked" );
REQUIRE( meat.has_flag( flag_ALLERGEN_MEAT ) );
expect_cannot_eat( dummy, meat, expect_reason, edible_rating::inedible_mutation );
}
THEN( "they cannot eat eggs" ) {
item &eggs = *item::spawn_temporary( "scrambled_eggs" );
REQUIRE( eggs.has_flag( flag_ALLERGEN_EGG ) );
expect_cannot_eat( dummy, eggs, expect_reason, edible_rating::inedible_mutation );
}
}
}
TEST_CASE( "what carnivores can eat", "[can_eat][edible_rating][carnivore]" )
{
clear_all_state();
avatar dummy = prepare_avatar();
GIVEN( "character is a carnivore" ) {
dummy.toggle_trait( trait_id( "CARNIVORE" ) );
REQUIRE( dummy.has_trait( trait_id( "CARNIVORE" ) ) );
std::string expect_reason = "Eww. Inedible plant stuff!";
THEN( "they cannot eat veggies" ) {
item &veggy = *item::spawn_temporary( "veggy" );
REQUIRE( veggy.has_flag( flag_ALLERGEN_VEGGY ) );
expect_cannot_eat( dummy, veggy, expect_reason, edible_rating::inedible_mutation );
}
THEN( "they cannot eat fruit" ) {
item &apple = *item::spawn_temporary( "apple" );
REQUIRE( apple.has_flag( flag_ALLERGEN_FRUIT ) );
expect_cannot_eat( dummy, apple, expect_reason, edible_rating::inedible_mutation );
}
THEN( "they cannot eat wheat" ) {
item &bread = *item::spawn_temporary( "sourdough_bread" );
REQUIRE( bread.has_flag( flag_ALLERGEN_WHEAT ) );
expect_cannot_eat( dummy, bread, expect_reason, edible_rating::inedible_mutation );
}
THEN( "they cannot eat nuts" ) {
item &nuts = *item::spawn_temporary( "pine_nuts" );
REQUIRE( nuts.has_flag( flag_ALLERGEN_NUT ) );
expect_cannot_eat( dummy, nuts, expect_reason, edible_rating::inedible_mutation );
}
THEN( "they can eat junk food, but are allergic to it" ) {
item &chocolate = *item::spawn_temporary( "chocolate" );
REQUIRE( chocolate.has_flag( flag_ALLERGEN_JUNK ) );
expect_can_eat( dummy, chocolate );
expect_will_eat( dummy, chocolate, "Your stomach won't be happy (allergy).",
edible_rating::allergy );
}
}
}
TEST_CASE( "what you can eat with a mycus dependency", "[can_eat][edible_rating][mycus]" )
{
clear_all_state();
avatar dummy = prepare_avatar();
GIVEN( "character is mycus-dependent" ) {
dummy.toggle_trait( trait_id( "M_DEPENDENT" ) );
REQUIRE( dummy.has_trait( trait_id( "M_DEPENDENT" ) ) );
THEN( "they cannot eat normal food" ) {
item &nuts = *item::spawn_temporary( "pine_nuts" );
REQUIRE_FALSE( nuts.has_flag( flag_MYCUS_OK ) );
expect_cannot_eat( dummy, nuts, "We can't eat that. It's not right for us.",
edible_rating::inedible_mutation );
}
THEN( "they can eat mycus food" ) {
item &berry = *item::spawn_temporary( "marloss_berry" );
REQUIRE( berry.has_flag( flag_MYCUS_OK ) );
expect_can_eat( dummy, berry );
}
}
}
TEST_CASE( "what you can drink with a proboscis", "[can_eat][edible_rating][proboscis]" )
{
clear_all_state();
avatar dummy = prepare_avatar();
GIVEN( "character has a proboscis" ) {
dummy.toggle_trait( trait_id( "PROBOSCIS" ) );
REQUIRE( dummy.has_trait( trait_id( "PROBOSCIS" ) ) );
// Cannot drink
std::string expect_reason = "Ugh, you can't drink that!";
GIVEN( "a drink that is 'eaten' (USE_EAT_VERB)" ) {
item &soup = *item::spawn_temporary( "soup_veggy" );
REQUIRE( soup.has_flag( flag_USE_EAT_VERB ) );
THEN( "they cannot drink it" ) {
expect_cannot_eat( dummy, soup, expect_reason, edible_rating::inedible_mutation );
}
}
GIVEN( "food that must be chewed" ) {
item &jihelucake = *item::spawn_temporary( "jihelucake" );
REQUIRE( jihelucake.get_comestible()->comesttype == "FOOD" );
THEN( "they cannot drink it" ) {
expect_cannot_eat( dummy, jihelucake, expect_reason, edible_rating::inedible_mutation );
}
}
// Can drink
GIVEN( "a drink that is not 'eaten'" ) {
item &broth = *item::spawn_temporary( "broth" );
REQUIRE_FALSE( broth.has_flag( flag_USE_EAT_VERB ) );
THEN( "they can drink it" ) {
expect_can_eat( dummy, broth );
}
}
GIVEN( "some medicine" ) {
item &aspirin = *item::spawn_temporary( "aspirin" );
REQUIRE( aspirin.is_medication() );
THEN( "they can consume it" ) {
expect_can_eat( dummy, aspirin );
}
}
}
}
TEST_CASE( "can eat with nausea", "[will_eat][edible_rating][nausea]" )
{
clear_all_state();
avatar dummy = prepare_avatar();
item &jihelucake = *item::spawn_temporary( "jihelucake" );
const efftype_id effect_nausea( "nausea" );
GIVEN( "character has nausea" ) {
dummy.add_effect( effect_nausea, 10_minutes );
REQUIRE( dummy.has_effect( effect_nausea ) );
THEN( "they can eat food, but it nauseates them" ) {
expect_can_eat( dummy, jihelucake );
expect_will_eat( dummy, jihelucake,
"You still feel nauseous and will probably puke it all up again.",
edible_rating::nausea );
}
}
}
TEST_CASE( "can eat with allergies", "[will_eat][edible_rating][allergy]" )
{
clear_all_state();
avatar dummy = prepare_avatar();
item &fruit = *item::spawn_temporary( "apple" );
REQUIRE( fruit.has_flag( flag_ALLERGEN_FRUIT ) );
GIVEN( "character hates fruit" ) {
dummy.toggle_trait( trait_id( "ANTIFRUIT" ) );
REQUIRE( dummy.has_trait( trait_id( "ANTIFRUIT" ) ) );
THEN( "they can eat fruit, but won't like it" ) {
expect_can_eat( dummy, fruit );
expect_will_eat( dummy, fruit, "Your stomach won't be happy (allergy).", edible_rating::allergy );
}
}
}
TEST_CASE( "who will eat rotten food", "[will_eat][edible_rating][rotten]" )
{
clear_all_state();
avatar dummy = prepare_avatar();
GIVEN( "food just barely rotten" ) {
item &jihelucake_rotten = *item::spawn_temporary( "jihelucake" );
jihelucake_rotten.set_relative_rot( 1.01 );
REQUIRE( jihelucake_rotten.rotten() );
WHEN( "character is normal" ) {
REQUIRE_FALSE( dummy.has_trait( trait_id( "SAPROPHAGE" ) ) );
REQUIRE_FALSE( dummy.has_trait( trait_id( "SAPROVORE" ) ) );
THEN( "they can eat it, though they are disgusted by it" ) {
expect_can_eat( dummy, jihelucake_rotten );
auto conseq = dummy.will_eat( jihelucake_rotten, false );
CHECK( conseq.value() == edible_rating::rotten );
CHECK( conseq.str() == "This is rotten and smells awful!" );
}
}
WHEN( "character is a saprovore" ) {
dummy.toggle_trait( trait_id( "SAPROVORE" ) );
REQUIRE( dummy.has_trait( trait_id( "SAPROVORE" ) ) );
THEN( "they can eat it, and don't mind that it is rotten" ) {
expect_can_eat( dummy, jihelucake_rotten );
auto conseq = dummy.will_eat( jihelucake_rotten, false );
CHECK( conseq.value() == edible_rating::edible );
CHECK( conseq.str().empty() );
}
}
WHEN( "character is a saprophage" ) {
dummy.toggle_trait( trait_id( "SAPROPHAGE" ) );
REQUIRE( dummy.has_trait( trait_id( "SAPROPHAGE" ) ) );
THEN( "they can eat it, but would prefer it to be more rotten" ) {
expect_can_eat( dummy, jihelucake_rotten );
auto conseq = dummy.will_eat( jihelucake_rotten, false );
CHECK( conseq.value() == edible_rating::allergy_weak );
CHECK( conseq.str() == "Your stomach won't be happy (not rotten enough)." );
}
}
}
}
TEST_CASE( "who will eat human flesh", "[will_eat][edible_rating][cannibal]" )
{
clear_all_state();
avatar dummy = prepare_avatar();
GIVEN( "some human flesh" ) {
item &flesh = *item::spawn_temporary( "human_flesh" );
REQUIRE( flesh.has_flag( flag_CANNIBALISM ) );
WHEN( "character is not a cannibal" ) {
REQUIRE_FALSE( dummy.has_trait( trait_id( "CANNIBAL" ) ) );
THEN( "they can eat it, but feel sick about it" ) {
expect_can_eat( dummy, flesh );
expect_will_eat( dummy, flesh, "The thought of eating human flesh makes you feel sick.",
edible_rating::cannibalism );
}
}
WHEN( "character is a cannibal" ) {
dummy.toggle_trait( trait_id( "CANNIBAL" ) );
REQUIRE( dummy.has_trait( trait_id( "CANNIBAL" ) ) );
THEN( "they can eat it without any qualms" ) {
expect_can_eat( dummy, flesh );
expect_will_eat( dummy, flesh, "", edible_rating::edible );
}
}
}
}