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first a1 test results #1
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Thank you for reporting -- I didn't expect reports so soon, but I appreciate them! :) I'll test them ASAP. This version of view3dscene-mobile was build with the same very latest CGE, so it should support the same X3D/rendering features as latest view3dscene (from snapshots http://michalis.ii.uni.wroc.pl/view3dscene-snapshots/ ). There are some bits missing in OpenGLES, but not much. Can you clarify these two issues:
What do you mean here?
It should be look the same as in regular view3dscene. |
Sorry, my fault - the DEF BackgroundColor was actually ignored by the desktop version as well (and probably rightly so - these are some very old vrml1 files I was looking at, the DEF trick may have been a non-standard feature of some equally ancient viewer). Could be that desktop 3.18.0 simply defaults to a light background on VRML1 while the android version defaults to black ? |
See castle-engine/castle-model-viewer-mobile#1 , see #23 . The commit that broke it: castle-engine/castle-engine@a6fd30a
See #1 , see castle-engine/castle-model-viewer#23 . The commit that broke it: castle-engine/castle-engine@a6fd30a
Fixed. That was a deliberate, but admittedly confusing, change to CGE recently -- "Walk" was turning "on" gravity, and you were falling down infinitely. I reimplemented (but better) the old behavior to prevent falling down when you're outside of the bounding box of the scene.
Fixed. This file contained an old test that some invalid PLUG_xxx strings are ignored (they can be ignored since they are in GLSL comments). Accidentally, they were still ignored but caused visible warning. For completely unrelated reason, loading this scene also set wrong initial camera. Fixed too.
They both default to dark-but-not-exactly-black now. (Comparing latest view3dscene-mobile, with view3dcene from http://michalis.ii.uni.wroc.pl/view3dscene-snapshots/ ). Stable view3dscene 3.18.0 defaulted to pure black background. I made some other fixes :) I'll upload new release soon. Thank you for the report, please keep testing! |
Thanks for the fixes, working great now.
The desktop version has an option to set a user-defined color in the Preferences, perhaps |
Makes sense. I added this to my TODO -- I'll see when I implement it (it's easy, but I don't want to overcrowd the settings on mobile, so I'd like to present it in nice concise UI). |
Looking good so far on older Sony zx1 compact , thanks for making this available.
Few minor oddities I noticed:
(apologies if you do not actually want to see issues here just yet)
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