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[webgl-point] Add hit-detection support for WebGL #49
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[webgl-point] Add hit-detection support for WebGL #49
tsauerwein
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camptocamp:webgl-point
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tsauerwein:webgl-point-hit-detection
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By using the ol-control css class and a button instead of a link.
Update attribution CSS openlayers#2803
@gberaudo Just to let you know: I am working on a |
Thanks @tsauerwein, I am eager to look at it. |
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Support for UMD builds.
Update pre-release version.
When concatenating the Closure Library, base.js creates a new `goog` object if there is not already one in scope. Later, `goog.global` is assigned the value of `this`. Calls to `goog.provide` create "namespace" objects by assigning to `goog.global`. To ensure that `goog` is the same as `goog.global.goog`, we need to create a new `goog` object in the scope of base.js and assign it to `this.goog`.
Define goog and assign to global when generating UMD debug builds.
This task publishes an existing tag to the npm registry. To publish a new release, create a commit that updates the version number in package.json (e.g. to "3.1.0"). Then create a tag, push to GitHub, and run the publish task. Assuming "openlayers" is the remote for the canonical repo, this would look like the following: git tag -a v3.1.0 -m "3.1.0" git push --tags openlayers ./tasks/publish.sh 3.1.0 The task creates a build for each of the `PROFILES` in `publish.sh` (these correspond to `.json` files in the `config` directory). Builds are generated in the `dist` directory. Our `package.json` specifies `dist/ol.js` as the "main" build. So when people use a module loader to `require('openlayers')`, they get the full build. It is also possible to load a debug build (e.g. `require('openlayers/dist/ol-debug')`), and we can publish additional builds by adding `config` files and updating `PROFILES` in `publish.sh`. The `.npmignore` file determines what is *not* included in the package (note that `node_modules` are always ignored). So if additional items are added to `.gitignore` that should not be included in the npm package, they need to go in `.npmignore` as well (ideally, we don't need to generate anything else outside of the `build` directory that doesn't belong in the package).
Add task for publishing to npm.
This removes the map's deviceOptions config option, and instead introduces loadTilesWhileAnimating and loadTilesWhileInteracting map options. By default, both are false now, to make zooming and panning smoother on most devices.
…ined Remove unneeded undefined from ol.proj.ProjectionLike definitions (r=@tschaub)
…tation Remove misplaced function annotation.
Add script to standardize changelog ceation.
Release v3.1.0.
Fixed URL link for test README
This was a partial, unmaintained list of the project contributors. For a complete list of contributors, see the Git log. E.g. git shortlog -s | cut -c8-
Remove AUTHORS.md.
Changes from the v3.1.x branch.
Gecko 13 (Firefox 13) removed support for -moz-box-shadow. Since then, only the unprefixed version is supported.
Assert that ol.layer.Tile#getPreload is always set
We use bracket notation with string literals instead of dot notation where we don't want the compiler to do any renaming.
Exclude source files from docs.
Use bracket notation instead of goog.object functions.
Optimize canvas hit detection by rendering features in a limited extent.
popup example cleanup / simplification
Don't pass renderBuffer option to the parent constructor
... with the atlas for the original images, so that the offsets are the same.
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Sorry, I had some troubles with GitHub and my original PR got closed.