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Rephrase clip section to be more specific, and not mention the word "…
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…effects".
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jonoomph committed Aug 21, 2023
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Clips
=====

When project files (videos, images, and audio) are added to the OpenShot timeline, they are
represented by a "clip", visualized as rounded rectangles. Clips possess various properties,
affecting rendering and compositing. These include position, :guilabel:`layer`, :guilabel:`scale`,
:guilabel:`location`, :guilabel:`rotation`, and :guilabel:`alpha`, which can be animated for stunning effects.
In OpenShot, when you add project file (videos, images, and audio) to the timeline, they appear as **clips**
represented by rounded rectangles. These clips come with different properties that influence how they're rendered
and composited. These properties include the clip's :guilabel:`position`, :guilabel:`layer`, :guilabel:`scale`,
:guilabel:`location`, :guilabel:`rotation`, and :guilabel:`alpha`.

View a clip's properties by right-clicking and selecting "Properties" or double-clicking the clip.
Properties appear alphabetically in the dock, with filter options available at the top.
See :ref:`clip_properties_ref`.
You can examine a clip's properties by either right-clicking and selecting :guilabel:`Properties` or by double-clicking the clip.
The properties are listed alphabetically in the Property dock, and you can use the filter options at the top to
find specific properties. See :ref:`clip_properties_ref` for a list of all clip properties.

To adjust a property:
To **make adjustments** to a property:

- Drag the slider for coarse changes.
- Double-click to enter precise values.
- Right/double-click for non-numerical options.
- For **rough** changes, you can drag the slider.
- For **precise** adjustments, double-click the property to enter exact values.
- If the property involves **non-numerical choices**, right-click or double-click for options.

Clip properties are integral to the :ref:`animation_ref` system. When you modify a clip property, a
keyframe is generated at the current playhead position. For a property to span the entire clip,
position the playhead at or before the clip's start before making adjustments. A convenient way to
identify a clip's start is by utilizing the 'next/previous marker' feature on the Timeline toolbar.
Clip properties play a vital role in the :ref:`animation_ref` system. Whenever you modify a clip property, a
``key-frame`` is automatically created at the current playhead position. If you want a property change to apply
throughout the entire clip, ensure the playhead is positioned at or before the clip's start, before making adjustments.
You can easily find a clip's start by using the :guilabel:`next/previous marker` feature on the Timeline toolbar.

.. image:: images/clip-overview.jpg

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