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A bullet-hell game with a tavern theme. Utilizes the Monogame framework and deploys creational factories to generate unique entities for the game..

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Tavern Chaos

Software Design & Architecture | Spring 2019

Gameplay-Demo:

https://youtu.be/gFZuBL_B5fA
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Coders:

Bobby Belter
Garrett Rudisill
Slater Weinstock
Cong Trinh
Mike Berger
Jeffrey Walsh

Description:

This game project is a top-down shooter that utilizes Monogame and C# to execute an efficient game experience using concepts and design patterns. The main objective is to dodge as many enemy projectiles while shooting enemies.
The main character is "drunk" and stuck in a tavern-bar, his objective is to survive the wave of incoming enemies consisting of delusional living bottles (basic mob), the bartender (mid-boss) and the bouncer (final boss).

Requirements:

• Monogame 3.7.1 (Download Link)
• Visual Studios

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A bullet-hell game with a tavern theme. Utilizes the Monogame framework and deploys creational factories to generate unique entities for the game..

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