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It was necessary to make sure each material has "skinning" set to true. I also added the ability to morphTargets to true for some future Morph animations on SkinnedMeshes (needs some thought there, so I didn't add any additional code, but the above materials will allow custom scripts to later be added by someone using this library to create and play morph animations until we have a proper solution)....
This will solve #87, as well as #86
I have tested the pull request on the "knight.json" mention in 87/86