See my blog series for more details on the individual components.
The class that contains the main bot loop.
A class to help with debugging the main program.
Program entry point
Class that keeps track of the bot's internal representation of the world. Contains a dictionary which maps 3D positions like (x,y,z) to a label (open, obstacle, item, etc).
Handles converting from 3D to 2D coordinates and visa-versa based on a projection matrix calibrated for Path of Exile.
Code to grab image data from the screen using Windows API
Class for classifying image data from the game. Used to identify obstacles, enemies, items, and lightning warp (for movement).
Contains pre-trained tensorflow models