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🛣 Road Trip

A driving game about remembering.
You hold a lane. The road hands you memories back.


There's no level. Only distance.

Each road tile spawns the next one when you cross it, then deletes itself. Constant memory, infinite road. Out there, two things happen:

  • Things on the road. One to three per section, pulled from a pool. Some are obstacles. Some are just there.
  • Things in your head. Certain triggers surface a memory instead of an object. It plays over the drive, then clears.

And a radio. It starts silent. You have to reach over and turn it up.

E / Q  →  track          R / T  →  volume

Adding an event is three steps

Make the prefab, implement one interface, drop it in the pool. There's no dispatch code to edit, because the prefab declares where it belongs:

if (component is INextRoad)  // ahead, off the driving line
if (component is IInRoad)    // on the road itself

Run it

Open Ankara Jam/ in Unity 6, start from Scenes/MainMenu.unity.


Driving is Realistic Car Controller Pro, weather is RainMaker, foliage is CTI/AllSky. Repo license covers the game code in Prefabs/, Radio/ and Scenes/.

About

A driving game about remembering. Endless procedural road, random roadside events, memory fragments and a radio you tune yourself. Ankara Game Jam.

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