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Tiny finite state machine written in Rust 🦀

This project demonstrates a simple finite state machine implementation in Rust. An FSM describes the behavior of a system that can be in one of a finite number of states, and transitions between those states based on input events.

TODO

  • #[fsm] proc macro
  • use hashbrown crate (use criterion)
  • guards
  • hooks (on_enter, on_exit, on_transition)
  • graphviz (.to_dot())
  • async transitions (async-trait)
  • anyhow & thiserror

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