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don't use GL_LINEAR_MIPMAP_LINEAR for shadow maps, compile issue, VR tiny UI work-in-progress #835

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merged 2 commits into from
Oct 15, 2016

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optimize gpu upload (use glBufferSubData instead of glMapBuffer
Avoid checking char array against zero.

erwin coumans and others added 2 commits October 14, 2016 15:06
optimize gpu upload (use glBufferSubData instead of glMapBuffer
Avoid checking char array against zero.
@erwincoumans erwincoumans merged commit e744890 into bulletphysics:master Oct 15, 2016
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